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 Minimap 
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Joined: Mon Feb 12, 2007 12:46 am
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Post Re: Minimap
Geti wrote:
maxiumdude makes sprites out of proms gib sprites.

No.
He makes other sprites.
But most of 'em were lost in the ages.


Mon Jun 29, 2009 4:24 am
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Post Re: Minimap
yeah i know, but the majority of stuff for CC insofar has been re/devamps/frankensprites of proms stuff.
i suppose he'd be a better dev than some.


Mon Jun 29, 2009 5:55 am
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Post Re: Minimap
Good god, this needs to be implemented.


Mon Jun 29, 2009 7:57 am
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Post Re: Minimap
Can we get a portable edition of this?
In form of a hologram projector that would project the small minimap above it.
Would be handy for assault/evacuation missions.


Mon Jun 29, 2009 1:26 pm
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Post Re: Minimap
numgun wrote:
Can we get a portable edition of this?
In form of a hologram projector that would project the small minimap above it.
Would be handy for assault/evacuation missions.

On the pie menu, it has a slot called 'Minimap.' Maybe it could be implemented there?


Mon Jun 29, 2009 2:18 pm
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Good idea though.
Geti wrote:
i suppose he'd be a better dev than some.

>_>
<_<
I have a crazy feeling you are reffering to Numgun... >_<
But I highly doubt it. Even if I was offered being a full-time dev (Which is highly unplausable and will never happen...), i'd probably turn it down cause its too much commitment, and that doesn't go with lazy people such as myself.
Yeah...

numgun wrote:
Can we get a portable edition of this?
In form of a hologram projector that would project the small minimap above it.
Would be handy for assault/evacuation missions.


I don't think its really necessary...

MkfShard wrote:
On the pie menu, it has a slot called 'Minimap.' Maybe it could be implemented there?


I don't think you'd be able to do that, but it will be added eventually anyway.
And that's just one of the points of CC modding, making hacky planned CC content before its actually made and made better. (Well, i'm not sure about the better part. Some may agree, others may not.)


Last edited by MaximDude on Mon Jun 29, 2009 3:04 pm, edited 2 times in total.



Mon Jun 29, 2009 2:47 pm
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Post Re: Minimap
MkfShard wrote:
numgun wrote:
Can we get a portable edition of this?
In form of a hologram projector that would project the small minimap above it.
Would be handy for assault/evacuation missions.

On the pie menu, it has a slot called 'Minimap.' Maybe it could be implemented there?

Great advice MkfShard!
Maybe someone should tell Data...
Oh wait, NumGun is a dev too :P


Mon Jun 29, 2009 2:47 pm
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Post Re: Minimap
Winterous wrote:
MkfShard wrote:
numgun wrote:
Can we get a portable edition of this?
In form of a hologram projector that would project the small minimap above it.
Would be handy for assault/evacuation missions.

On the pie menu, it has a slot called 'Minimap.' Maybe it could be implemented there?

Great advice MkfShard!
Maybe someone should tell Data...
Oh wait, NumGun is a dev too :P

You all forget that the Minimap option is probably hardcoded, right?
So Nummy can't do a thing about that.


Mon Jun 29, 2009 3:40 pm
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Post Re: Minimap
Geti wrote:
Zerevor wrote:
Soon in year, Grif will promote.
ow, my english.

Ah, it's from somewhere else. You don't get it.


Mon Jun 29, 2009 4:52 pm
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Post Re: Minimap
Roy-G-Biv wrote:
You all forget that the Minimap option is probably hardcoded, right?
So Nummy can't do a thing about that.

Check if the pie menu is open and track aim direction.
Hacky solution is done.


Last edited by mail2345 on Mon Jun 29, 2009 6:46 pm, edited 1 time in total.



Mon Jun 29, 2009 6:44 pm
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Post Re: Minimap
What about keyboard controls? That won't work.


Mon Jun 29, 2009 6:46 pm
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Post Re: Minimap
if IsMouseControlled == true

else blah blah blah

BUT that's for another day. I am far more concerned with getting the current larger screen up to snuff.

I might scrap zoom if it pisses me off too much.


Mon Jun 29, 2009 7:16 pm
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