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 Minimap 
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Joined: Wed Nov 22, 2006 3:19 pm
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Post Re: Minimap
LowestFormOfWit wrote:
This is exactly what I would've sent him if I had made it. Props.


Thank you very much, good sir. :D

Delivering sattelite tower.

Note that the dish is supposed to be attached at a 45 degree angle facing the sky.
I just wasn't able to rotate it properly in PS and I can't be bothered making another one.

<deliver>

Image

</deliver>


Fri Jun 26, 2009 4:23 pm
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A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
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Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
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Post Re: Minimap
Looks more like a laser without the angle properly implemented.


Fri Jun 26, 2009 4:24 pm
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Location: In heaven, everything is fine.
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Post Re: Minimap
That tower will cause flight accidents, definitely.


Fri Jun 26, 2009 4:28 pm
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Post Re: Minimap
The Decaying Soldat wrote:
That tower will cause flight accidents, definitely.


The whole middle part is just BG, the only parts that you can collide with are the concrete base and the very top, starting from the 2 gray plates.

Still might cause truble though... :/


Fri Jun 26, 2009 4:31 pm
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Post Re: Minimap
Not bad, MaximDude. I like the way that is shaping up. If everyone involved with this keeps it up, we just might see this implemented.


Fri Jun 26, 2009 5:35 pm
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ProjektTHOR wrote:
Not bad, MaximDude. I like the way that is shaping up. If everyone involved with this keeps it up, we just might see this implemented.


Thank you very much, I really appreciate it. C:

I shall make some gibs for the thingy on top and the dish later today.


Fri Jun 26, 2009 5:49 pm
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Post Re: Minimap
Nobody even looked at my screens :/

Image
Image


Fri Jun 26, 2009 6:29 pm
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Post Re: Minimap
It doesn't quite fit in :|

Maybe make some cool interface suff for the screen?


Fri Jun 26, 2009 7:05 pm
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REAL AMERICAN HERO
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Post Re: Minimap
Well, I've got MLC's larger screen implemented, working on zoom and travel functions, and adding various other things as they come. Also tidying up my code, which most people won't care about but is good for those who want to learn something.


Fri Jun 26, 2009 7:06 pm
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Post Re: Minimap
Green color looks out of place imo, but the shape and interface looks really good.
Try having the same screen color like the default vanilla screen or something that would not stick out so much.


Fri Jun 26, 2009 11:28 pm
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Post Re: Minimap
Fixed.

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Sat Jun 27, 2009 12:05 am
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REAL AMERICAN HERO
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Post Re: Minimap
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Don't mind me just fixin' up some things.

Also, next release won't be for at least another few days; I'm going to be gone all weekend, and it's another day or two of work past that to finish it all up.


Sat Jun 27, 2009 12:11 am
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Post Re: Minimap
Sexytower is indeed sexy :D
I didn't realise it was that tall though...

@ Kilgannon
Well, the whole radar look kinda seems out of place...
CC is a side scroller so... Map should also be side scrolling...


Sat Jun 27, 2009 12:21 am
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Post Re: Minimap
MaximDude wrote:
Sexytower is indeed sexy :D
I didn't realise it was that tall though...

@ Kilgannon
Well, the whole radar look kinda seems out of place...
CC is a side scroller so... Map should also be side scrolling...


I disagree. A radar would look just like that, with the brain more than likely being at the center part, just as most radar have the user at the center.


Sat Jun 27, 2009 12:31 am
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Post Re: Minimap
rather than radiating lines, there should be a crossectional map of the terrain in blue. just go with the getaltitude method.
basically, move a particle across the scene's x axis with a step of (scene width / map width) and call getaltitude, then place a MOPixel of the proper colour at the corresponding screen position. or do the whole SCAN ALL TERRAIN thing, but you'd need to have a dynamically sized screen for that.


Sat Jun 27, 2009 2:25 am
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