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 Zerevorian Weapon Technologies - UPDATE 
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Joined: Sun Mar 29, 2009 7:51 pm
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Post Zerevorian Weapon Technologies - UPDATE
Alright, my last thread has fallen back so far in the pages that I actually cannot find it. It's either that, or I'm too lazy. I'm considering the latter over the former.

So, I'm reposting the two guns I posted before and releasing a third. You'll like it. I'm pretty damned sure of that.

Anyway, here they are. The War Crime Tactical Automatic Shotgun, the Anarchist Unstable Rocket Pistol, and the Messenger Experimental Hand-Cannon.
NEW!
The Bloodshot Heavy Machine Gun.

Image
The Anarchist is, essentially, a dizzyrocket launcher. It's one-handed and can be dual-wielded and fires unstabilized rockets that wander up and down and side to side and make a mess of the enemy.

Image
The Messenger is a one-handed rapeblaster that fires an explosive projectile at deadly speed and accuracy. Beware of the kickback, though. It's been known to kill Ronin soldiers upon firing!

Image
The War Crime is an automatic shotgun with a high-power contact-explosion grenade as the first shot. A good weapon, though be ready to be shell out a lot of gold for it.

Image
The Bloodshot is your standard heavy machine gun. It has high-mass projectiles and a lower fire rate than the assault rifle plus a higher reload time, but the bullets are sure as hell going to put the hurt on your enemy.

Comments, compliments, constructive criticism, and anything else you can think of that starts with a "c" is welcomed and requested.

I fully welcome the modification of any of the released weapons so long as full credit for the creation of the spriting and coding is given unless there is modification of the spriting or coding, in which case, I request that adequate credit be given relative to the precentage of the spriting or coding that has been modified from its original form.


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ZWeapons.rte.rar [18.23 KiB]
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Last edited by Zerevor on Sat Jun 27, 2009 7:53 pm, edited 2 times in total.

Sat Jun 27, 2009 12:25 am
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Post Re: Zerevorian Weapon Technologies
those are some bloody long sentences.
sprites look acceptable, have they been modified from their previous incarnations?


Sat Jun 27, 2009 2:37 am
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Post Re: Zerevorian Weapon Technologies
Looks pretty cool.
But really, REALLY, the "EXACTLY 120 KILOGRAMS OF GOOOOOOLD!" thing is just stupid.
And I assume you mean pounds, as that's what oz is.
I think :P


Sat Jun 27, 2009 4:31 am
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Post Re: Zerevorian Weapon Technologies
http://en.wikipedia.org/wiki/Ounce


Sat Jun 27, 2009 4:35 am
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Post Re: Zerevorian Weapon Technologies
I'm really not liking the blown up sprites.


Sat Jun 27, 2009 4:35 am
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Post Re: Zerevorian Weapon Technologies
Yeah usually I only post a normal size and a 2x one.


Sat Jun 27, 2009 4:41 am
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Post Re: Zerevorian Weapon Technologies
Geti wrote:
those are some bloody long sentences.
Need I say more?

Winterous wrote:
And I assume you mean pounds, as that's what oz is.
Jesus ♥♥♥♥, the bar has officially been lowered here at DRL University. Lord.


Sat Jun 27, 2009 4:56 am
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Post Re: Zerevorian Weapon Technologies
Proving gif animations or even still frames of them being used in game would persuade me to download, but I will today anyway because the anarchist is a nice gun.


Sat Jun 27, 2009 4:58 am
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Post Re: Zerevorian Weapon Technologies
Winterous wrote:
Looks pretty cool.
But really, REALLY, the "EXACTLY 120 KILOGRAMS OF GOOOOOOLD!" thing is just stupid.
And I assume you mean pounds, as that's what oz is.
I think :P



Pound = lb.

Oz = Ounce.


Sat Jun 27, 2009 5:01 am
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Post Re: Zerevorian Weapon Technologies
ProjektTHOR wrote:
Winterous wrote:
And I assume you mean pounds, as that's what oz is.
Jesus ♥♥♥♥, the bar has officially been lowered here at DRL University. Lord.
i almost cried.

the messenger is cool enough, i suppose. i still dont get why these got such high praise in the past though..


Sat Jun 27, 2009 5:09 am
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Post Re: Zerevorian Weapon Technologies
Because it was a non-fail first mod.


Sat Jun 27, 2009 5:14 am
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Post Re: Zerevorian Weapon Technologies
411570N3 wrote:
Because it was a non-fail first mod.

D'awww, shucks, 411570N3, I'm fwattered.

Exalion wrote:
Proving gif animations or even still frames of them being used in game would persuade me to download, but I will today anyway because the anarchist is a nice gun.

I've got frames, I'm just trying to figure out how to make them into gifs. Also, thanks for the Anarchist thing.

Geti wrote:
those are some bloody long sentences.
sprites look acceptable, have they been modified from their previous incarnations?

Quite so. My English teacher would crucify herself if she saw them. That's also part of the idea.
And yes, the sprites have been tweaked a little.


Sat Jun 27, 2009 2:06 pm
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Post Re: Zerevorian Weapon Technologies
Zerevor wrote:
I've got frames, I'm just trying to figure out how to make them into gifs. Also, thanks for the Anarchist thing.

Use Adobe Image Ready.
If you don't have that, then I've no ♥♥♥♥ idea.


Sat Jun 27, 2009 2:54 pm
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Post Re: Zerevorian Weapon Technologies
Winterous wrote:
Zerevor wrote:
I've got frames, I'm just trying to figure out how to make them into gifs. Also, thanks for the Anarchist thing.

Use Adobe Image Ready.
If you don't have that, then I've no ♥♥♥♥ idea.



viewtopic.php?f=4&t=14922


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Sat Jun 27, 2009 5:44 pm
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Post Re: Zerevorian Weapon Technologies - UPDATE
UPDATE!

Bloodshot Heavy Machine Gun added!


Sat Jun 27, 2009 7:53 pm
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