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amrobotics -updated 1.8.
http://forums.datarealms.com/viewtopic.php?f=61&t=15817
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Author:  whitty [ Tue Jul 14, 2009 1:31 pm ]
Post subject:  Re: amrobotics

Now we just need the MoleMachine, giant ass base turret, and the howitzer.

Author:  Roon3 [ Tue Jul 14, 2009 2:48 pm ]
Post subject:  Re: amrobotics

You forgot the BrainHunter, the dropship, and the little four legged drill thing.

Author:  whitty [ Tue Jul 14, 2009 2:51 pm ]
Post subject:  Re: amrobotics

Ehh, I didn't really like those as much. The dropship was (for me) hard to control, and the brainhunter was just "meh". I forgot about the 4-legged driller thing, and it wasn't really that good.

Author:  Roon3 [ Tue Jul 14, 2009 3:29 pm ]
Post subject:  Re: amrobotics

Well, hopefully he makes the dropship an ACDropship instead of a rocket and slaps on an auto-firing, Luad gun.

Author:  billy joe bob [ Tue Jul 14, 2009 6:22 pm ]
Post subject:  Re: amrobotics

I love the Panzor and its unstoppable death machine self. I have a suggestion for a weapon for it. A great big grenade launcher sort of like the Bioshock grenade launcher launched by a big poof of steam possibly.

Author:  Kalawys [ Tue Jul 14, 2009 6:56 pm ]
Post subject:  AWESOME ;)

I love this big rusty robot ( unstopable killing machine ) in my first play whit this enormous thing
my face was like that :shock: and i say HOLY SH...
you put a lot of time on this big lovely robot
the world of CC need more people like you

litle thing : a big rusty drop ship going to be nice with this steam god ;)

Author:  Roy-G-Biv [ Tue Jul 14, 2009 7:00 pm ]
Post subject:  Re: amrobotics

Yeah, using PhantomAGN's fortress+A-5 set, I decided to add your tesla gun to it.
Is it ok if I post it?

Also, you really need to make some standard units.
Like instead of huge machines, you should make like standard soldiers.

Author:  PhantomAGN [ Wed Jul 15, 2009 1:28 am ]
Post subject:  Re: amrobotics

Awesome R-G-B, it's good to roll up the speampunkery into a single great mod.
I'm glad someone liked my tiny glue application.

Author:  Exalion [ Wed Jul 15, 2009 7:01 am ]
Post subject:  Re: amrobotics

the blow-off valve and flashing eyes are cute, but the HEAD IS ON FIRE wounds are my personal favourite.

Author:  The Decaying Soldat [ Wed Jul 15, 2009 2:19 pm ]
Post subject:  Re: amrobotics

I added Panzor to my activities. And when they spawn, they don't do much. They only jump, and spend rest of their time standing. Anyway to fix this?

Author:  madmax [ Fri Jul 17, 2009 3:11 am ]
Post subject:  Re: amrobotics

Great, I was in need of a large, rusty, Apocalypse robot. :grin:

Author:  Cortex Commander [ Fri Jul 17, 2009 3:51 am ]
Post subject:  Re: amrobotics

:grin: I'm going to try this as soon as I get back from Alaska.
Anyway, I have a brilliant idea. It would be AWESOME if armrobotics made a robot on tank treads. It's weapon? :grin: A steam-powered, remade, Ypsilon cannon! (or however you spell it :oops: )
I've never actually used the Ypsilon cannon, but I hear it's winsauce. :-P Mounting it on a large steampunk tank-like robot would be awesome! :0
What do you guys think? :???:

Author:  zeno39 [ Fri Jul 17, 2009 6:00 am ]
Post subject:  Re: amrobotics

Nice job amrobotics your mods still continue to impress me. The quality of your work is just WOW!
Keep up the good work.

Author:  Ociamarru [ Fri Jul 17, 2009 6:26 am ]
Post subject:  Re: amrobotics

Is it just me or are the legs LITERALLY indestructible? I emptied a full clip of both a YAK-47 and a Gatling Gun, fired a rocket-propelled chainsaw at 'em, hit 'em with a shovel a few times (don't know why) and then unloaded a can of kick-ass in the form of ten C4s...the explosion blew off the head, basically, and as the Panzor flew threw the air dead, it's legs were intact...next time I'll just use a Turbo Digger and see the results, I guess.

Author:  mail2345 [ Fri Jul 17, 2009 6:56 am ]
Post subject:  Re: amrobotics

No, you use psy power concentrated zero division cannon.

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