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amrobotics -updated 1.8. http://forums.datarealms.com/viewtopic.php?f=61&t=15817 |
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Author: | whitty [ Tue Jul 14, 2009 1:31 pm ] |
Post subject: | Re: amrobotics |
Now we just need the MoleMachine, giant ass base turret, and the howitzer. |
Author: | Roon3 [ Tue Jul 14, 2009 2:48 pm ] |
Post subject: | Re: amrobotics |
You forgot the BrainHunter, the dropship, and the little four legged drill thing. |
Author: | whitty [ Tue Jul 14, 2009 2:51 pm ] |
Post subject: | Re: amrobotics |
Ehh, I didn't really like those as much. The dropship was (for me) hard to control, and the brainhunter was just "meh". I forgot about the 4-legged driller thing, and it wasn't really that good. |
Author: | Roon3 [ Tue Jul 14, 2009 3:29 pm ] |
Post subject: | Re: amrobotics |
Well, hopefully he makes the dropship an ACDropship instead of a rocket and slaps on an auto-firing, Luad gun. |
Author: | billy joe bob [ Tue Jul 14, 2009 6:22 pm ] |
Post subject: | Re: amrobotics |
I love the Panzor and its unstoppable death machine self. I have a suggestion for a weapon for it. A great big grenade launcher sort of like the Bioshock grenade launcher launched by a big poof of steam possibly. |
Author: | Kalawys [ Tue Jul 14, 2009 6:56 pm ] |
Post subject: | AWESOME ;) |
I love this big rusty robot ( unstopable killing machine ) in my first play whit this enormous thing my face was like that and i say HOLY SH... you put a lot of time on this big lovely robot the world of CC need more people like you litle thing : a big rusty drop ship going to be nice with this steam god |
Author: | Roy-G-Biv [ Tue Jul 14, 2009 7:00 pm ] |
Post subject: | Re: amrobotics |
Yeah, using PhantomAGN's fortress+A-5 set, I decided to add your tesla gun to it. Is it ok if I post it? Also, you really need to make some standard units. Like instead of huge machines, you should make like standard soldiers. |
Author: | PhantomAGN [ Wed Jul 15, 2009 1:28 am ] |
Post subject: | Re: amrobotics |
Awesome R-G-B, it's good to roll up the speampunkery into a single great mod. I'm glad someone liked my tiny glue application. |
Author: | Exalion [ Wed Jul 15, 2009 7:01 am ] |
Post subject: | Re: amrobotics |
the blow-off valve and flashing eyes are cute, but the HEAD IS ON FIRE wounds are my personal favourite. |
Author: | The Decaying Soldat [ Wed Jul 15, 2009 2:19 pm ] |
Post subject: | Re: amrobotics |
I added Panzor to my activities. And when they spawn, they don't do much. They only jump, and spend rest of their time standing. Anyway to fix this? |
Author: | madmax [ Fri Jul 17, 2009 3:11 am ] |
Post subject: | Re: amrobotics |
Great, I was in need of a large, rusty, Apocalypse robot. |
Author: | Cortex Commander [ Fri Jul 17, 2009 3:51 am ] |
Post subject: | Re: amrobotics |
I'm going to try this as soon as I get back from Alaska. Anyway, I have a brilliant idea. It would be AWESOME if armrobotics made a robot on tank treads. It's weapon? A steam-powered, remade, Ypsilon cannon! (or however you spell it ) I've never actually used the Ypsilon cannon, but I hear it's winsauce. Mounting it on a large steampunk tank-like robot would be awesome! What do you guys think? |
Author: | zeno39 [ Fri Jul 17, 2009 6:00 am ] |
Post subject: | Re: amrobotics |
Nice job amrobotics your mods still continue to impress me. The quality of your work is just WOW! Keep up the good work. |
Author: | Ociamarru [ Fri Jul 17, 2009 6:26 am ] |
Post subject: | Re: amrobotics |
Is it just me or are the legs LITERALLY indestructible? I emptied a full clip of both a YAK-47 and a Gatling Gun, fired a rocket-propelled chainsaw at 'em, hit 'em with a shovel a few times (don't know why) and then unloaded a can of kick-ass in the form of ten C4s...the explosion blew off the head, basically, and as the Panzor flew threw the air dead, it's legs were intact...next time I'll just use a Turbo Digger and see the results, I guess. |
Author: | mail2345 [ Fri Jul 17, 2009 6:56 am ] |
Post subject: | Re: amrobotics |
No, you use psy power concentrated zero division cannon. |
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