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amrobotics -updated 1.8.
http://forums.datarealms.com/viewtopic.php?f=61&t=15817
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Author:  LowestFormOfWit [ Fri Jul 17, 2009 7:09 am ]
Post subject:  Re: amrobotics

Nothing is safe from destruction in Cortex Command.

Nothing.








I MEAN IT.

Author:  TorrentHKU [ Sun Jul 19, 2009 1:30 am ]
Post subject:  Re: amrobotics

LowestFormOfWit wrote:
RAWR.

We must put this to the test. Barring the Ypsilon of course, I can't off the top of my head think of anything that is HyperIndestructable. numgun's enforcer blocks can be broken by a variety of stuff, and those are the most powerful thing I can think of.
Keep this in mind, all who attempt: DEEPGROUPS ARE CHEATING.

Author:  411570N3 [ Sun Jul 19, 2009 4:21 am ]
Post subject:  Re: amrobotics

Really?
I could just modify any recoil skipped weapon to fire ypsilon scale particles instead. Not that hard.
OR I could do what I did with GWL, GIL, etc. and figure out the maximum actual values for sharpness and mass.

Author:  The Decaying Soldat [ Sun Jul 19, 2009 4:35 am ]
Post subject:  Re: amrobotics

Ociamarru wrote:
Is it just me or are the legs LITERALLY indestructible?


Test1: Success
Image
Test2: Success
Image[/url]

A UniTec katana does it all.

Author:  MECAGUY03 [ Tue Jul 21, 2009 11:38 am ]
Post subject:  Re: amrobotics

Honestly, i love these archaic machines, they are so hardy (or at least look that way). my favorite mod you made was that steam drill... could you please, PLEASE make that again? or edit the existing mod (if you have it) to not blow up when its flipped? (if that is possible)

Author:  Exalion [ Tue Jul 21, 2009 12:52 pm ]
Post subject:  Re: amrobotics

an update from amro would be nice.

Author:  amrobotics [ Tue Jul 21, 2009 9:02 pm ]
Post subject:  Re: amrobotics -updated 21.9.

Updated. Next update will be most likely A-2.

Author:  Mind [ Tue Jul 21, 2009 9:13 pm ]
Post subject:  Re: amrobotics -updated 21.9.

Wow, I must say. This is quite the mod. Overpowered and fun. Well done :D

Author:  zeno39 [ Tue Jul 21, 2009 9:37 pm ]
Post subject:  Re: amrobotics -updated 21.9.

Yay even more steam powered fun.

Author:  Captain Kicktar [ Tue Jul 21, 2009 9:59 pm ]
Post subject:  Re: amrobotics -updated 21.9.

For the BFBT, maybe make it more blackened? Make it more steam punkish, you know?

Author:  smithno13 [ Tue Jul 21, 2009 10:37 pm ]
Post subject:  Re: amrobotics -updated 21.9.

Now we need a bunch of small crates with parachutes that can be ordered as bombs. Fill them with a health giving item like food or something.

Author:  TorrentHKU [ Wed Jul 22, 2009 1:57 am ]
Post subject:  Re: amrobotics -updated 21.9.

smithno13 wrote:
Now we need a bunch of small crates with parachutes that can be ordered as bombs. Fill them with a health giving item like food or something.

Banana Bomb. :grin:

Author:  zeno39 [ Wed Jul 22, 2009 2:55 am ]
Post subject:  Re: amrobotics -updated 21.9.

NO it has to be a steam powered banana bomb.

Author:  PhantomAGN [ Wed Jul 22, 2009 3:31 am ]
Post subject:  Re: amrobotics -updated 21.9.

Curses, I have to add the fortress to this again to satisfy my desire to have it all condensed.
Ah well, it's totally worth it.
EDIT: I'm totally stupid, he already did that.

Really great mod, and I second the "smaller crate would be amazing" movement.

Author:  TorrentHKU [ Wed Jul 22, 2009 4:52 am ]
Post subject:  Re: amrobotics -updated 21.9.

zeno39 wrote:
NO it has to be a steam powered banana bomb.

But... The steam, oil, and metally goodness would make the Banana all mushy. :-( What would we do then?
Hmm.... What about a Banana Bread Bomb? (BBB)

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