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Experimental Dummy Vehicles (2013-01-03: R12) http://forums.datarealms.com/viewtopic.php?f=61&t=16545 |
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Author: | Lizardheim [ Fri Sep 18, 2009 7:41 pm ] |
Post subject: | Re: Experimental Dummy Vehicles |
A AHuman could have hands at the exact same spot as the shoulder, and also have the ability to aim upwards. |
Author: | Abdul Alhazred [ Fri Sep 18, 2009 8:05 pm ] |
Post subject: | Re: Experimental Dummy Vehicles |
Lizard wrote: A AHuman could have hands at the exact same spot as the shoulder, and also have the ability to aim upwards. |
Author: | Lizardheim [ Fri Sep 18, 2009 9:32 pm ] |
Post subject: | Re: Experimental Dummy Vehicles |
You can? Didn't know that... |
Author: | Exalion [ Sat Sep 19, 2009 4:11 am ] |
Post subject: | Re: Experimental Dummy Vehicles |
Just played this. Very, very good. Suspension is excellent. |
Author: | zalo [ Sat Sep 19, 2009 4:16 am ] |
Post subject: | Re: Experimental Dummy Vehicles |
Abdul Alhazred wrote: Lizard wrote: A AHuman could have hands at the exact same spot as the shoulder, and also have the ability to aim upwards. So if I wanted to aim... backwards, Then Pi would be my number? |
Author: | ZevN47 [ Sat Sep 19, 2009 4:35 am ] |
Post subject: | Re: Experimental Dummy Vehicles |
whats all this Pi we are talking about now... bah who cares I can't even do my own lua... Good job on the tank thing however I would like to see it have a high velocity cannon (like a real cannon) or maybe a rail gun... also could you make the tank gib from like a grenade or bomb so it could be easily transported by airship) |
Author: | Azukki [ Sun Sep 20, 2009 1:58 am ] |
Post subject: | Re: Experimental Dummy Vehicles |
I'm sick of And I will never understand them. |
Author: | pieman280 [ Sun Sep 20, 2009 2:17 am ] |
Post subject: | Re: Experimental Dummy Vehicles |
This is nice! I love the car. Are you going to add onto this? |
Author: | Abdul Alhazred [ Sun Sep 20, 2009 12:23 pm ] |
Post subject: | Re: Experimental Dummy Vehicles |
pieman280 wrote: This is nice! I love the car. Are you going to add onto this? |
Author: | Roon3 [ Sun Sep 20, 2009 3:14 pm ] |
Post subject: | Re: Experimental Dummy Vehicles |
Azukki wrote: I'm sick of Dummy Frankenstein appearance mods, but the scripted functions here are amazing. And I will never understand them. The code for the car is actually pretty simple, apply downward force to the wheels, and move the body above them. |
Author: | Abdul Alhazred [ Sun Sep 20, 2009 4:46 pm ] |
Post subject: | Re: Experimental Dummy Vehicles |
Roon3 wrote: The code for the car is actually pretty simple, apply downward force to the wheels, and move the body above them. |
Author: | AlphaCommando [ Sun Sep 20, 2009 7:11 pm ] |
Post subject: | Re: Experimental Dummy Vehicles |
I really love the armored car, makes for a fun support option when you are getting overrun. Might I suggest a Gears of War Centuar tank esque-look for it if you decide to resprite? Honestly that's the first thought that popped into my head when I saw your armored car, course it has 6 wheels but hey, that looks even cooler. Not to mention the main gun feels a bit...weak, not to say it is but I was hoping for a roaring cannon of a gun. Either way, this is a wonderful innovation and really hope to see gunships and wheeled vehicles springing up in mods sometime soon. |
Author: | Point.blank [ Mon Sep 21, 2009 3:03 am ] |
Post subject: | Re: Experimental Dummy Vehicles |
Oh god, you just reminded me of Gears of Awesome... *shivers* A tank would be a good idea, although I don't quite see how the tank treads would work... I know the mammoth tank had tank treads, but those are kinda messed up. If we could find a ways to make Actual treads, though... |
Author: | gtaiiilc [ Mon Sep 21, 2009 5:36 am ] |
Post subject: | Re: Experimental Dummy Vehicles |
the APC reminds me of the R.A.T from Metal Arms: Glitch in the System. and that is awesome |
Author: | Abdul Alhazred [ Thu Oct 08, 2009 9:16 pm ] |
Post subject: | Re: Experimental Dummy Vehicles |
Updated: New mission, better sprites and lots of bug fixes. Also, I was probably wrong about this: Abdul Alhazred wrote: Geti wrote: you might want to use moveoutofterrain rather than erasefromterrain. |
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