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 Anti Air Missile 
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Joined: Thu Sep 03, 2009 6:01 pm
Posts: 56
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 Anti Air Missile
Anti Air Missile

Image

Current version: 1.2 (klick here to download)



Features
  • Automatically shoots missiles whenever a hostile Rocket or Dropship is in range
  • 2 stage missile for extra awesomeness
  • Selfdestruction of missiles in flight in case there aren't any targets in range (Rocket gets destroyed while missile is still on the way)
  • Only 1 missile per launcher at once NEW
  • Gibs for stage 1


Missing features
  • Cool way to deploy the Launcher


Known Issues
  • Missiles sometimes fly in circles below/above target FIXED
  • Missile not flying over the wrap FIXED
  • Stage 1 coming out at a wierd angle
  • Accidental friendly fire

How to use
  • When in prebuilding phase, select "Weapons" tab, then deploy the device where you want to.
  • Currently no way to deploy in a running game.
  • Make sure there's enough space above the device. Best is to have no roof over it at all!
  • Sit back and watch, it does everything by itself.

Credits
  • ScifiSpirit - He helped me alot with the lua part, without him I wouldn't have ever finished this
  • p3lb0x - Making my sprites look manly
  • Abdul Alhazred - Helped me with having more than 1 missile at once in the air


More Gifs:
ImageImage
Image




Image


Attachments:
File comment: Version 1.0
AntiAirMissile.rte.zip [7.95 KiB]
Downloaded 545 times
File comment: Version 1.1
AntiAirMissile.rte.zip [10.31 KiB]
Downloaded 856 times
File comment: Version 1.2
AntiAirMissile.rte.zip [19.71 KiB]
Downloaded 3687 times


Last edited by DrLuke on Wed Sep 30, 2009 1:58 pm, edited 14 times in total.

Thu Sep 10, 2009 8:13 pm
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Loose Canon
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Joined: Sun Mar 29, 2009 11:07 pm
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Post Re: Anti Air Missile
Great concept, weaksauce stage 1 sprite...


Thu Sep 10, 2009 8:23 pm
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Joined: Fri Dec 22, 2006 4:20 am
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Post Re: Anti Air Missile
Cool!

Might want to take out the flames though, since it will almost always explode in the air.


Thu Sep 10, 2009 8:27 pm
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happy carebear mom
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Joined: Tue Mar 04, 2008 1:40 am
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Post Re: Anti Air Missile
Hm... this gives me an idea for an automatic SAM emplacement.

Nevermind me though, this is pretty cool crap. Nice job. I agree with HK though, I would recommend getting a cooler, more rocket-y looking stage 1 rocket sprite.


Thu Sep 10, 2009 8:27 pm
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Joined: Sat May 02, 2009 4:52 am
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Post Re: Anti Air Missile
I would rather have no explosion when the rocket separates, and have it simply gib into a few pieces (2-3 would be ok), and maybe some smoke to show the missile launching. Maybe up the air resistance of the launcher so that it lingers in the air a bit longer before separating?


Thu Sep 10, 2009 8:38 pm
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Joined: Thu Sep 03, 2009 6:01 pm
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Post Re: Anti Air Missile
I'll work on the look of it tomorrow, but for now it's all technically working.


Thu Sep 10, 2009 8:45 pm
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Post Re: Anti Air Missile
Sprites are not in palette. I also raped a storage crate into this.
Image

Image

Both of the above sprites are in palette. Which the original sprites weren't


Thu Sep 10, 2009 8:58 pm
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Joined: Thu Jan 29, 2009 1:51 am
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Post Re: Anti Air Missile
Nice concept, I've noticed that it won't cross the map seam as well as settling above a target if it misses.

Edit: Also, would it be possible for it to shoot the shell at the same angle that the launcher is instead of straight up?


Fri Sep 11, 2009 1:39 am
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Joined: Thu Sep 03, 2009 6:01 pm
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Post Re: Anti Air Missile
Yes, but I honestly don't know how to fix that seam problem :S

And all the other stuff will be in a future version :)


Fri Sep 11, 2009 2:16 am
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Joined: Wed Dec 13, 2006 5:27 am
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Location: A little south and a lot west of Moscow
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Post Re: Anti Air Missile
http://www.datarealms.com/wiki/index.ph ... stDistance
That's your friend. It takes wrapping into account. Just feed it the two positions and a true, and put this where your old value for pos1 - pos2 was.


Fri Sep 11, 2009 2:34 am
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Joined: Thu Sep 03, 2009 6:01 pm
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Post Re: Anti Air Missile
Hey :)
Thanks for that

I have been working on the mod yesterday, but somehow it corrupted and cc wouldn't load it anymore. And today I'm on the airfield, so I can't work on it (maybe in the evening a little)


Fri Sep 11, 2009 11:17 am
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Joined: Thu Sep 03, 2009 6:01 pm
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Post Re: Anti Air Missile
Released version 1.1

Fixed all known issues, and got new sprites from p3lb0x (thanks again!).
I also made the end of stage 1 less explosive, will change sound in next version.
Also, added gibs to stage 1, I will make them vanish 1 second after they have been created in next version.


Fri Sep 11, 2009 10:55 pm
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Joined: Sat Sep 12, 2009 9:56 am
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Post Re: Anti Air Missile
WOW! Dude, it´s just AWESOME :shock: :twisted:
No, seriously, DrLuke is awesome with his awesome Stuff wich is, btw, AWESOME


Sat Sep 12, 2009 10:00 am
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Joined: Tue Mar 10, 2009 7:16 pm
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Post Re: Anti Air Missile
So cool, I said a little 'good bye' to the Homing Launcher :)
You' ve my dwnld.
Maybe I can help you. (PM me)


Sat Sep 12, 2009 10:36 am
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Location: That quaint little British colony down south
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Post Re: Anti Air Missile
Pretty good, but could use a BunkerModule and pinning.


Sat Sep 12, 2009 3:59 pm
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