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 Seekers- war drones Update #3! fixed idleing glitches!+brick 
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Joined: Sat Mar 28, 2009 2:33 pm
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Post Re: Seeker- Autonomous Heat Seeking Missile Drone
Hyperkultra wrote:
Now THAT would be awesome. Do both.


just started on the ice one.
edit:
Mommy! its snowing! :0
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now to start on the impalement drone.
:smile:


Sat Oct 24, 2009 10:27 pm
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Location: On an iceberg typing away...
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Post Re: Seeker- Autonomous Heat Seeking Missile Drone
this looks and sounds laggy


Sat Oct 24, 2009 11:55 pm
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Data Realms Elite
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Post Re: Seeker- Autonomous Heat Seeking Missile Drone
Suddenly, Homing Spikes, THOUSANDS OF THEM!!!
"Sir, if by default, flying munitions can peirce multiple major organs... are our kin screwed!?"
"You know what, screw the spikes- oh and magikcarp, splash attack"
"Magikcarp, dodge that and retaliate with a splash attack"

...

I am loving this!


Sat Oct 24, 2009 11:58 pm
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Post Re: Seeker- Autonomous Heat Seeking Missile Drone
Foa wrote:
Suddenly, Homing Spikes, THOUSANDS OF THEM!!!
"Sir, if by default, flying munitions can peirce multiple major organs... are our kin screwed!?"

...



quite indeed.

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glad too hear you like it! :grin:


Sun Oct 25, 2009 12:01 am
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Post Re: Seekers- Heat seaking drones Update 2 new drones: ice + stab
Update :grin:
now has ice and stab!


Sun Oct 25, 2009 12:36 am
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Loose Canon
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Post Re: Seekers- Heat seaking drones Update 2 new drones: ice + stab
Oh my god they behead things awesome.


Sun Oct 25, 2009 12:37 am
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Post Re: Seekers- Heat seaking drones Update 2 new drones: ice + stab
Hyperkultra wrote:
Oh my god they behead things awesome.



:)
now comes flamethrowers and bullets and a flying brick.


Sun Oct 25, 2009 12:42 am
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Post Re: Seekers- war drones Update again! added gun + flame seekers
Update.


Sun Oct 25, 2009 2:10 am
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Post Re: Seekers- war drones Update again! added gun + flame seekers
If they go dormant and wait for enemies then it's not just ANY homing missile mod, which is good.

I say drop the smoke trail and change the sprite to something more drone-like.


Sun Oct 25, 2009 2:34 am
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Post Re: Seekers- war drones Update again! added gun + flame seekers
The Decaying Soldat wrote:
If they go dormant and wait for enemies then it's not just ANY homing missile mod, which is good.

I say drop the smoke trail and change the sprite to something more drone-like.


But i like the smoke trail :grin:
i will change the sprite however.


Sun Oct 25, 2009 2:43 am
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Data Realms Elite
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Post Re: Seekers- war drones Update again! added gun + flame seekers
lafe wrote:
The Decaying Soldat wrote:
If they go dormant and wait for enemies then it's not just ANY homing missile mod, which is good.

I say drop the smoke trail and change the sprite to something more drone-like.


But i like the smoke trail :grin:
i will change the sprite however.

Make the smoke trail smaller!


Sun Oct 25, 2009 2:47 am
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Post Re: Seekers- war drones Update again! added gun + flame seekers
Foa wrote:
lafe wrote:
The Decaying Soldat wrote:
If they go dormant and wait for enemies then it's not just ANY homing missile mod, which is good.

I say drop the smoke trail and change the sprite to something more drone-like.


But i like the smoke trail :grin:
i will change the sprite however.

Make the smoke trail smaller!


okay il make it smaller on every drone but the default one. the default drone looks epic imo when it is used in swarms.


Sun Oct 25, 2009 2:49 am
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Post Re: Seekers- war drones Update again! added gun + flame seekers
They look better when they leave a long trail.

However, it could be glows or something else. Something that doesn't make them look like missiles with a 'drone' name tag.


Sun Oct 25, 2009 2:59 am
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Loose Canon
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Post Re: Seekers- war drones Update again! added gun + flame seekers
I've started seeing them just start bouncing around quite pointlessly for some reason when there are perfectly killable enemies very much within their line of sight... Might want to look into fixing that.


Sun Oct 25, 2009 3:14 am
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Post Re: Seekers- war drones Update again! added gun + flame seekers
Hyperkultra wrote:
I've started seeing them just start bouncing around quite pointlessly for some reason when there are perfectly killable enemies very much within their line of sight... Might want to look into fixing that.


yeah, that started happening to me too. ill look into it.


Sun Oct 25, 2009 12:56 pm
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