View unanswered posts | View active topics It is currently Mon May 06, 2024 11:57 am



Reply to topic  [ 176 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 12  Next
 District 9: Alien Armory 
Author Message
User avatar

Joined: Wed May 20, 2009 9:59 pm
Posts: 111
Location: Megastructure
Reply with quote
Post Re: District 9: Alien Armory
Thx for all good words! :-P
ImageI loves all of u!Image

Who wanna help me with correction of walk-path? :P Looks like i made it bad. After post reading i found this is only one thing what need to speak about it :(

madmonkey43 wrote:
the homing arc gun beam and the smoke trails for the bullets blew my mind
although i have some constructive critisism to make
the mech is a tad small compared to the prawn (the human:prawn scaling is okay)
in the D9 movie, prawns could take ridiculous amounts of damage, i saw one get shot and simply shrug it off, whearas in this mod they are as weak as normal humans
same goes with the mech, bullets were pinging off it until someone clever enough managed to shoot its weak point with a .50 calibre sniper. In this mod, basic firearms will turn the mech into walking swiss cheese in a matter of seconds
don't get me wrong, there's nothing more satisfying than arc gunning a zombie, then arc gunning its head as it falls down
9/10
(i like the movie, so +1 anyway)

edit: also can we hope for an activities.ini in the future? pl0x? :D


Image: Yeah, ok! "I shall take your position into consideration"© Baal, Lord of destruction
But i think what a mech size is good, cause if i made it bigger they will loose all mobility and abillity to get into bunkers :wink:

WIP:
Weapon balance, health points
WalkPath, if somebody helps me with it...


Marx047 wrote:
Any actors other the mechs coming soon?

Yeah, may be prawn dropship and something els... :)


Tue Nov 10, 2009 11:27 pm
Profile YIM WWW
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: District 9: Alien Armory
You might need to add force strength or something that'll make the legs be able to force the dude back up.


Wed Nov 11, 2009 1:45 am
Profile
User avatar

Joined: Wed Jun 17, 2009 7:34 am
Posts: 11
Location: None of your friggin' business!
Reply with quote
Post Re: District 9: Alien Armory
This is awesome. I think you should make a pig for this mod. You know how the alien shoots the pig with the gravity gun?


Wed Nov 11, 2009 4:07 am
Profile
User avatar

Joined: Mon Apr 13, 2009 12:27 pm
Posts: 813
Location: Yogyakarta, Indonesia. A slice o' paradise.
Reply with quote
Post Re: District 9: Alien Armory
O hey! Awesome. DL-ing and probably fixing the walkpaths a bit... and as for target pigs, how about making bunker module'd pig carcass targets?

I have flashes of the Predator slaughterhouse scene now...


Wed Nov 11, 2009 5:36 am
Profile YIM WWW
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: District 9: Alien Armory
Looks pretty good, but I still prefer the smaller prawn. It'd make it considerably easier to do the walkpaths for, as well.


Wed Nov 11, 2009 6:23 am
Profile WWW
User avatar

Joined: Wed May 20, 2009 9:59 pm
Posts: 111
Location: Megastructure
Reply with quote
Post Re: District 9: Alien Armory
411570N3 wrote:
Looks pretty good, but I still prefer the smaller prawn. It'd make it considerably easier to do the walkpaths for, as well.


LOL, wht a u talking about?=))) this prawn smaller then first about 1.5 times! :smile:

carriontrooper wrote:
O hey! Awesome. DL-ing and probably fixing the walkpaths a bit... and as for target pigs, how about making bunker module'd pig carcass targets?

I have flashes of the Predator slaughterhouse scene now...

Woot! Thx, can u drop me it in PM? And i implement it in patch?


Wed Nov 11, 2009 6:49 am
Profile YIM WWW
User avatar

Joined: Mon Apr 13, 2009 12:27 pm
Posts: 813
Location: Yogyakarta, Indonesia. A slice o' paradise.
Reply with quote
Post Re: District 9: Alien Armory
Methelina wrote:
Woot! Thx, can u drop me it in PM? And i implement it in patch?


Well, wait for a while, in addition of fixing my own mod, I suddenly have collegework to do. Maybe in a week or so.


Wed Nov 11, 2009 8:22 am
Profile YIM WWW
User avatar

Joined: Wed May 20, 2009 9:59 pm
Posts: 111
Location: Megastructure
Reply with quote
Post Re: District 9: Alien Armory
:oops: Looks like eternity awaiting, heh...


Wed Nov 11, 2009 8:47 am
Profile YIM WWW
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: District 9: Alien Armory
Methelina wrote:
411570N3 wrote:
Looks pretty good, but I still prefer the smaller prawn. It'd make it considerably easier to do the walkpaths for, as well.
LOL, wht a u talking about?=))) this prawn smaller then first about 1.5 times! :smile:
Oh right, my mistake.
You could probably have the legs extend less during walking and standing, to make it fit into bunkers, and it'd be pretty much perfect.
Anyway, from what I can see of the walkpaths, you, first, need to move the legs up by about five to ten pixels and then make it so that the legs move up by about five pixels as the foot moves forwards before moving the leg down again just as it reaches the limit of the leg length. It would help if you looked at a side view of someone walking and thought about how their foot moved as they walked.


Wed Nov 11, 2009 9:47 am
Profile WWW
User avatar

Joined: Mon Sep 10, 2007 4:42 pm
Posts: 59
Location: your miiiiiind
Reply with quote
Post Re: District 9: Alien Armory
Methelina wrote:
But i think what a mech size is good, cause if i made it bigger they will loose all mobility and abillity to get into bunkers :wink:


oooooh yeaaaaah
didn't think about that
also, the prawn's antennae collide with bunker roofs...
it would be fun to have an advanced gas launcher which transformed the enemy into prawns to recruit them for your cause :grin:
i cant wait for a more strengthened mech so i can go ploughing through zombies, gore exploding all around and clouds of ash erupting before me
excited :D


Sat Nov 14, 2009 3:36 am
Profile
User avatar

Joined: Wed May 20, 2009 9:59 pm
Posts: 111
Location: Megastructure
Reply with quote
Post Re: District 9: Alien Armory
"Entrails and a spread of blood! That is grace of other side" ©Andy La Plague :grin: Let gore-grind on the lands of Midas :grin:

New patch for Mod coming soon=)
With better balance of weapons and other stuff, like a gibs and scars, mech armor blance etc. I have some ideas about sprey-morpher and digger tool=)


Sat Nov 14, 2009 3:15 pm
Profile YIM WWW
User avatar

Joined: Sun Jan 18, 2009 12:24 pm
Posts: 96
Reply with quote
Post Re: District 9: Alien Armory
I eagerly await the update, I am greatly loving this mod :D


Sun Nov 15, 2009 12:30 am
Profile
User avatar

Joined: Tue Oct 13, 2009 4:23 pm
Posts: 915
Location: Blighty
Reply with quote
Post Re: District 9: Alien Armory
Having fun with the mech Gravity gun. :grin:

Soldiers? BLAST THEM INTO A FOOKING DROPSHIP!


Sun Nov 15, 2009 1:27 am
Profile
User avatar

Joined: Thu Feb 12, 2009 1:47 am
Posts: 1182
Reply with quote
Post Re: District 9: Alien Armory
This is godly.

Thankyou, very much. I love the microwave gun.


Sun Nov 15, 2009 1:58 am
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: District 9: Alien Armory
Note to self: Don't try to use the microwave gun on dropships or rockets.


Sun Nov 15, 2009 2:18 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 176 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 12  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.051s | 17 Queries | GZIP : Off ]