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 L4D thrown objects. A Bio mods production 
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Joined: Wed Mar 10, 2010 8:36 pm
Posts: 345
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Post Re: L4D thrown objects. A Bio mods production
Confusing but still awesome idea. How would i go about uploading my map? Would i just post the text thing it makes or just the picture? if theres a picture.


Tue Apr 13, 2010 7:32 pm
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Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
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Post Re: L4D thrown objects. A Bio mods production
One Z. Two Ks.
Aaaanyways, about the actual mod, some points of criticism and suggestions for improvements...

--Fix the offsets of the gas barrel.
--Prettier explosion effects. Especially the pipe bomb, that frag is ugly, there's a reason I didn't use it in that state.
--Fix the offsets of the fire on the molotov.


Wed Apr 14, 2010 7:17 am
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Joined: Wed Mar 10, 2010 8:36 pm
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Post Re: L4D thrown objects. A Bio mods production
Thats awesome that the main reason of this mod is replying! Thanks for the suggestions Azukki(spelled it right.) and i will work on doing that.


Wed Apr 14, 2010 2:04 pm
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DRL Developer
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Joined: Fri May 15, 2009 10:29 am
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Location: Russia
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Post Re: L4D thrown objects. A Bio mods production
So you made this just for people to reply?


Wed Apr 14, 2010 2:21 pm
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happy carebear mom
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Joined: Tue Mar 04, 2008 1:40 am
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Post Re: L4D thrown objects. A Bio mods production
Most people want criticisms on their modding, yes.


Wed Apr 14, 2010 2:23 pm
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Joined: Wed Mar 10, 2010 8:36 pm
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Post Re: L4D thrown objects. A Bio mods production
No no no no. I want criticism but i would also like to have ideas. Because im working on my HUGEST project ever! Its thrown objects+common infected+special infected. Its gonna be Great!


Wed Apr 14, 2010 2:33 pm
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Joined: Sat Nov 03, 2007 9:44 pm
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Location: Flint Hills
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Post Re: L4D thrown objects. A Bio mods production
So, are you going to try to emulate all of the special infected's abilities, or just take the easy way, working around the particularly hard stuff?

For example, smoker tongues would be really hard, and I'm just about certain the effort required to do it is more than you'll be willing to give. Are you going to half-ass it, omit it, or replace it?


Fri Apr 16, 2010 12:36 am
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Joined: Sat Mar 28, 2009 2:33 pm
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Post Re: L4D thrown objects. A Bio mods production
Azukki wrote:
So, are you going to try to emulate all of the special infected's abilities, or just take the easy way, working around the particularly hard stuff?

For example, smoker tongues would be really hard, and I'm just about certain the effort required to do it is more than you'll be willing to give. Are you going to half-ass it, omit it, or replace it?


take the grapple gun (the first one, not crickits one)
change the line to being pink, put it as a weapon, not a tool, change the offset to head height, and make it so that it contracts quickly. sounds easy enough.


Fri Apr 16, 2010 1:27 am
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Joined: Wed Mar 10, 2010 8:36 pm
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Post Re: L4D thrown objects. A Bio mods production
Im not going to half ass any of this mod. im going to take my time and do it fully and thx lafe for the smoker tongue idea. thats sorta wat i did for the spitter. I used the ABT of shook's and made it invisible and voala! t was done! i am taking Days at a time to make one thing so this is not a half ass project.


Fri Apr 16, 2010 2:47 pm
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Joined: Wed Mar 10, 2010 8:36 pm
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Post Re: L4D thrown objects. A Bio mods production
Necroing Update! I have to restart work on ALL of my L4D related mods! In the clever words of Mr. Yes "Isn't that just exciting!?!" But my laptop got it's screen cracked by someone and I haven't been able to retrieve ANY data from it so I have to restart. Any and all help would be welcome to the Panda Express Modding. Or P.E.M.


Sun Dec 02, 2012 8:48 pm
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