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 Shadow Echelon [Low Filesize Version] 
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Data Realms Elite
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Post Re: Shadow Echelon [V0.08]
Fix the ini, at line 36 it has a comment out lua style (--) instead of ini style (//).


Thu Jun 23, 2011 2:44 am
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Post Re: Shadow Echelon [V0.08]
Works like a charm, thanks.


Thu Jun 23, 2011 3:32 am
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Post Re: Shadow Echelon [V0.08]
Huh, I could have sworn I played it a couple times after releasing.
Sorry for the inconvenience.
I'll fix the download in a bit, but anyone who's already installed, do as Asklar said if you'd rather not re-download 11 megs.


Thu Jun 23, 2011 8:43 am
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Post Re: Shadow Echelon [V0.081]
Bug report incoming. It's spamming the console with a lot of errors and it's slowing the game to a crawl.
Big bugscreenie here.


Fri Jun 24, 2011 10:25 pm
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Post Re: Shadow Echelon [V0.081]
Thanks for the report. Yeah, the ROATS scripts need some work. I didn't give it the same update as the others, but I did add a broken last-minute feature. :oops:
I think I'll also nerf its firing rate, fire mode, and capacity. 14 rounds on full auto with instakill headshots and huge enemy heads is pretty overpowered.
Maybe I can also get it to not lag behind to the operator's movements.


Sun Jun 26, 2011 5:16 am
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Post Re: Shadow Echelon [V0.081]
Hey, any reason because you are not using that full helmet you sprited? Because it looks awesome.


Sun Jun 26, 2011 6:45 am
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Post Re: Shadow Echelon [V0.081]
In actors/general ? Whoops, didn't mean to include that... yet?
I've got a EOD suit guy that shares some parts with the sentinel, and that slipped in when I added those parts.
He hasn't been included yet mostly because I haven't bothered, I still have yet to decide on a defined role for him, and it hasn't been a priority.
Maybe he'll serve as an elite defensive unit. Y'know, the guys standing outside the brain room of the bunker holding the good guns.
A STALKER style exoskeleton actor as a respective elite offensive actor might also be cool and give a good range of actors, but that's just an idea for now.


Sun Jun 26, 2011 10:49 am
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Post Re: Shadow Echelon [V0.081]
It never runned it shut down my CC when it got to it in the loading saying there was something wrong in the devices and i had to take it out. Could you please fix this?


Sun Jun 26, 2011 8:12 pm
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Post Re: Shadow Echelon [V0.081]
Speaking of brains, is one in your plans?


Sun Jun 26, 2011 8:22 pm
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Post Re: Shadow Echelon [V0.081]
xSceneKidRavenx wrote:
It never runned it shut down my CC when it got to it in the loading saying there was something wrong in the devices and i had to take it out. Could you please fix this?


You could make the effort to read a few posts.


Sun Jun 26, 2011 11:47 pm
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Post Re: Shadow Echelon [V0.081]
xSceneKidRavenx wrote:
It never runned it shut down my CC when it got to it in the loading saying there was something wrong in the devices and i had to take it out. Could you please fix this?
Already fixed that, either follow the directions several replies before yours, or install v0.081 to fix it. Sorry for the inconvenience.

@Asklar "brains"
Well, there really isn't an overall plan for the faction, just a bunch of small plans for content, but if I do make a brain, it won't be a simple pinned actor. Maybe I'll make a brain based on the original concept I had for the wrecking ball, which is an actor that does a lot less flying and a lot more rolling. But that's dependent on whether I can get the script for sticking to surfaces to work as I want.


Mon Jun 27, 2011 6:36 am
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Post Re: Shadow Echelon [V0.081]
.......well it had the same problem it said

abortion in file .\system\reader.ccp, line 531, because
could not match property in shadow echleon.rte/devices/general.ini at line 78
the last frame has been dumped to "abortscreen.bmp"

and i did download the new version

YOU GET NOTHING....YOU LOSE....GOOD DAY SIR


Sat Jul 02, 2011 9:11 pm
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Post Re: Shadow Echelon [V0.081]
Huh, the link for v0.081, for no apparent reason, was redirecting to the download for v0.08, even though v0.081 was in the url. Odd.
It should be working properly now. [For windows, anyway.]

All that was fixed was a link, so this isn't a new release.
Or maybe this is the actual release of v0.081, since it seems the link for it never did work in the first place.


Tue Jul 05, 2011 9:25 pm
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Post Re: Shadow Echelon [V0.081]
Still happening..........YOU STILL GET NOTHING, YOU STILL LOSE, KEEP HAVING A GOOD DAY SIR, WHILE I TRY TO PLAY THE MOD IVE BEEN WAITING TO PLAY!!!


Wed Jul 06, 2011 5:19 am
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Post Re: Shadow Echelon [V0.081]
This mod is cool! Love it, nice spriting work. Can't wait for the next update!


Wed Jul 06, 2011 2:22 pm
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