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Portal Demo
http://forums.datarealms.com/viewtopic.php?f=73&t=12099
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Author:  zalo [ Tue Aug 26, 2008 7:22 am ]
Post subject:  Portal Demo

For those who want to see what it'd be like, but never found the time to do it.

Speedy things go in, speedy things go out.

Image
Two - Way Momentum Conserving Portals

Image
One - Way Velocity Enhancing Portal :D

Image
One - Way Direction Changing Portal

Gee Whiz, Lua is pretty radical.

I call it Telecrete. Oh, and before I forget, the download.

Author:  Gotcha! [ Tue Aug 26, 2008 7:27 am ]
Post subject:  Re: Portal Demo

*cries tears of joy*

Author:  Requisite [ Tue Aug 26, 2008 7:32 am ]
Post subject:  Re: Portal Demo

Awesome.

That is all.

Author:  robowurmz [ Tue Aug 26, 2008 7:40 am ]
Post subject:  Re: Portal Demo

Now you all see why we Lua users saw it as pixie dust for CC.

Author:  Roon3 [ Tue Aug 26, 2008 7:44 am ]
Post subject:  Re: Portal Demo

cool,
but they aren't real portals.

also try this:

Code:
    for actor in MovableMan.Actors do
        if SceneMan.Scene:WithinArea("1 - P1", actor.Pos) then
         if actor.Vel.X < 0 then
            actor.Pos = Vector(SceneMan.Scene.Width * PosRand(),SceneMan.Scene.Height * PosRand());  -- if this only works for the console don't kill me!
            actor.Vel.X = actor.Vel.X;
            actor.Vel.Y = actor.Vel.Y;
         end
        end
    end

Author:  Gotcha! [ Tue Aug 26, 2008 7:59 am ]
Post subject:  Re: Portal Demo

Might not be real portals but they're good enough for me.
I'll be trying to make an appropiate sprite as soon as I get home. ;-)

Author:  Foa [ Tue Aug 26, 2008 8:07 am ]
Post subject:  Re: Portal Demo

Man, it's fun.

But, I'm wondering about private portals, like an ACrab portal, or a ACRocket Portal Hangar, or a Greeny Trap Portal.

Author:  Roon3 [ Tue Aug 26, 2008 8:24 am ]
Post subject:  Re: Portal Demo

Foa wrote:
Man, it's fun.

But, I'm wondering about private portals, like an ACrab portal, or a ACRocket Portal Hangar, or a Greeny Trap Portal.


Code:
if (<whatever>.ClassName == ACrab) then <blablabla>

Author:  Seraph [ Tue Aug 26, 2008 9:20 am ]
Post subject:  Re: Portal Demo

A green trap... that teleports them into a "Lake full 'o crocodiles"

I would cry tears of joy then.

Author:  numgun [ Tue Aug 26, 2008 10:07 am ]
Post subject:  Re: Portal Demo

Now if we would get the ability to make rounds create areas on maps and use portals that way... portalgun anyone?

Probably when Data adds the Lua support for individual objects like guns and actor and crafts.

Author:  Daman [ Tue Aug 26, 2008 12:41 pm ]
Post subject:  Re: Portal Demo

This is so easy nobody bothered. A portal gun is all that matters. Nobody should really care about a scene.

Daman, people will be more likely to listen to you if your attitude didn't reflect a 12 year old. I see any more of this and you'll be banned.

Also, like someone said, you don't really qualify for rating mods on difficulty when we have yet to see one from you. Regardless, how hard the mod was to make, changes nothing about that mod's quality.

Quote:
Please don't be a pompous ♥♥♥hole.

Quote:
Acting all elite and holier-than-thou will get you nowhere.

Author:  Voracious32 [ Tue Aug 26, 2008 1:38 pm ]
Post subject:  Re: Portal Demo

Daman wrote:
This is so easy nobody bothered. A portal gun is all that matters. Nobody should really care about a scene.

Oh, come on, don't be so negative. Portal guns are awesome, but a normal portal is pretty cool, too.

Author:  numgun [ Tue Aug 26, 2008 3:04 pm ]
Post subject:  Re: Portal Demo

Don't feed trolls.

Author:  robowurmz [ Tue Aug 26, 2008 5:14 pm ]
Post subject:  Re: Portal Demo

I don't think a portal gun could quite work at the moment: unless we can create areas from a gun, that is.

Author:  numgun [ Tue Aug 26, 2008 6:53 pm ]
Post subject:  Re: Portal Demo

^Yeah, I think that will be possible when Data adds Lua for everything else.

Also this mod is a good example for ppl to implement teleporters/boosters/air currents and all that other stuff to their maps.

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