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 Water Demo (Not Dynamic!) 
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Joined: Tue Apr 29, 2008 10:17 pm
Posts: 14
Location: Ground Zero, Hell Freeze
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Post Re: Water Demo (Not Dynamic!)
One, Grif... Lul.

Two, findude, that is the most fantastic sig ever.

Three... Zalo.. does this mean your bringing the Pirates back? Your finishing the pirate ship!?


Sat Sep 13, 2008 8:38 pm
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Joined: Tue Aug 14, 2007 2:53 pm
Posts: 296
Location: Black Mesa Research Facility
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Post Re: Water Demo (Not Dynamic!)
*EJACULATION* :D


Sat Sep 13, 2008 11:20 pm
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Joined: Sun Apr 29, 2007 6:11 pm
Posts: 543
Location: The hood
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Post Re: Water Demo (Not Dynamic!)
Can these be made into bunker modules because if they could you could somehow make a brain case that has absolutely no casing whatsoever and just "water around it". That way if anyone was to try and attack it the bullets would just slow down and not do a damn thing.


Tue Oct 14, 2008 7:36 pm
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Joined: Thu Aug 09, 2007 6:37 pm
Posts: 889
Location: Not Jewtown.
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Post Re: Water Demo (Not Dynamic!)
Ophanim wrote:
The entirety of the game is a BUSINESS. Businesses take SHORTCUTS. SEE: LEAD ♥♥♥♥ PAINT AND CHINESE SWEATSHOPS.


Wait now, shortcuts != idiotic oversights.

If you need to control a watery planet for money, then you will make your troops resistant or operable in water. It is a necessary cost.
It's like America saying "Hey guys, we would love to pull off D-day, but out troops can't swim that far."


Tue Oct 14, 2008 9:05 pm
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Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
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Post Re: Water Demo (Not Dynamic!)
Dummies floating led to this:
(sorry 56kers, I tried to crop it and it killed the qaulity, if anyone could do it properly please do!)
Image


Wed Oct 15, 2008 6:14 am
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Joined: Tue Jan 01, 2008 5:56 am
Posts: 564
Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Re: Water Demo (Not Dynamic!)
Looks like the dummy's troubleshooting AI is trying to make an oar to paddle with.


Wed Oct 15, 2008 9:11 pm
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Joined: Thu Jul 10, 2008 6:23 pm
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Location: Lurking somewhere around here...
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Post Re: Water Demo (Not Dynamic!)
ppiksmada wrote:
Looks like the dummy's troubleshooting AI is trying to make an oar to paddle with.

Sigged.

But yeah, that looks hilarious. Maybe there are some push/pull tools that don't actually kill the thing. That would probably get our little boat wannabe friend out.


Thu Oct 16, 2008 2:35 pm
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Joined: Fri May 16, 2008 11:12 pm
Posts: 471
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Post Re: Water Demo (Not Dynamic!)
The "water" reacts quite weirdly with heavy digger particles.


Tue Oct 21, 2008 1:29 am
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Joined: Tue Jan 01, 2008 5:56 am
Posts: 564
Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Re: Water Demo (Not Dynamic!)
How so? I still haven't tested this scene.


Tue Oct 21, 2008 10:13 pm
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Joined: Mon Feb 12, 2007 12:46 am
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Post Re: Water Demo (Not Dynamic!)
The water does alot of funky stuff to lots of projectiles.
More particularly, try shooting the AAL energy blade at the line that separates the "water" and air.


Wed Oct 22, 2008 2:31 am
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Joined: Sat Feb 03, 2007 7:11 pm
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Post Re: Water Demo (Not Dynamic!)
That's a side-effect of the junk cleanup system. I think it's pretty cool. :grin:


Wed Oct 22, 2008 4:08 am
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Joined: Sun May 11, 2008 3:27 am
Posts: 24
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Post Re: Water Demo (Not Dynamic!)
Use the DStech spade digger to lag and destroy the map! :D


Thu Oct 23, 2008 12:47 am
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
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Post Re: Water Demo (Not Dynamic!)
mygunbroke wrote:
Use the DStech spade digger to lag and destroy the map! :D

And, that's what ruined visit 47.

Can someone tell us why the water amplifies MOPixel lifetime?


Fri Oct 24, 2008 3:25 am
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Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
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Post Re: Water Demo (Not Dynamic!)
zalo wrote:
That's a side-effect of the junk cleanup system.

It is supposed to shorten infinitely long junk life times to 500.

Notice how it only does that when the particle passes the barrier between air and water.

I can fix it, But honestly
zalo wrote:
I think it's pretty cool. :grin:


Fri Oct 24, 2008 3:52 am
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Joined: Fri May 30, 2008 9:38 pm
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Location: Some Crack House
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Post Re: Water Demo (Not Dynamic!)
Nice I got one thing to saw to all this
"NAVAL BATTLES"
Get some realistic fully destructible ships add some nice boat physics to it order in some clones a go fight yourself a WAR :ccevil:


Sat Nov 01, 2008 2:47 am
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