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Food Fight! (v1.01, 22:10 GMT 01/12/09)
http://forums.datarealms.com/viewtopic.php?f=83&t=13423
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Author:  Duh102 [ Sun Jan 11, 2009 2:06 pm ]
Post subject:  Food Fight! (v1.01, 22:10 GMT 01/12/09)

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This work is licensed under a
Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License.


Welcome, faction representatives, to Intergalactic Grocers Incorporated! IGI, operating in over twenty seven star systems across the galaxy, guarantees quality products and services at reasonable rates to any and all entities that would take advantage of them. Though the name may be deceiving, IGI does not limit itself to a supply role only, no, we at IGI make sure to deliver a wide range of useful and durable products. Because warzones are fraught with danger and clones and robots do not live long enough to eat or do not eat at all, IGI's more commonly used services do not apply. Fortunately, our produce and meats do not simply satisfy hunger. No, in times of need our entire line of foodstuffs may be converted into usable and potent weapons!
Please, browse our line of weaponized nutriment, which we affectionately call the "Food Fight!" line of merchandise. We are sure you will find something you like.
Download ordering information here: Food Fight!

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The "Food Fight!" line of merchandise

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El Apollo Diablo, the flying explosive chicken.
While normally such projectiles would flop and fail to sail, our food engineers have stiffened and shaped this common chicken and inserted an explosive device where normally stuffing would go. Such treatment creates a heavy contact grenade launcher, great for clearing the top or side of a hill.

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The incredibly accurate Carrot Stake gun.
As carrots are fairly aerodynamic already, our food engineers have fitted small antigravity devices inside particularly large specimens to allow for greater range. This, coupled with increased piercing power given by a hard and transparent diamond nosecone, leaves us with an incredibly useful sniper rifle powered by nothing more than a pneumatic actuator.

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Finally, the holy grail of our arsenal, the Cart Carnage drop.
While foodstuffs modified to act like modern-day weapons are well and good, nothing can escape heavy meats and vegetables (and a few processed products) falling from above. Before shipping to Midas, we carefully pack each cart with choice selections of our heaviest and sturdiest products and place a powerful but gentle bomb underneath the cart. Upon delivery, the bomb underneath our products explodes and throws all of the food into the air, to rain down upon any hapless clones, zombies, or robots underneath. It is truly breathtaking to behold. From a safe distance.



This was mostly Gotcha!'s doing, he extracted and made all the sprites in this pack and did a good chunk of the coding. I helped a little with the more interesting parts of the code :twisted:

Original food sprites (c) Origin Systems (Ultima 7)

Sounds (c) their original owners

Thanks to:
Gotcha!, for the honor of uploading this and the great idea

Shook, I copied a small bit of code from the Pelians for nullifying recoil and emitting in the correct direction

Data, for making CC

Author:  Gotcha! [ Sun Jan 11, 2009 2:10 pm ]
Post subject:  Re: Food Fight! (v1.0, 13:00 GMT 01/11/09)

I am feeling hungry already!
A big thanks to Origin. (May it rest in peace.) Most food sprites were theirs.

Author:  Tealord [ Sun Jan 11, 2009 2:50 pm ]
Post subject:  Re: Food Fight! (v1.0, 13:00 GMT 01/11/09)

Oh thank you Duh102, I was in the mood of sunday before I saw this, you know, " Sunday, bleh ".

But this made my day, hell funny and I love that shoppingcart thing, two thumbs up! The royal shoppingcart approves its name. I was thinking, "what is this ♥♥♥♥, royal, whats so royal about it? Oh thats why its royal" : D

Holy ♥♥♥♥, I just fought against nazi's on a pile of food with a egg gun, you shall not pass xDDD

Author:  ChJees [ Sun Jan 11, 2009 3:01 pm ]
Post subject:  Re: Food Fight! (v1.0, 13:00 GMT 01/11/09)

LaughingOutLoud

Oh my, this made my day :D

I will definately test this!

Author:  Ultric [ Sun Jan 11, 2009 3:26 pm ]
Post subject:  Re: Food Fight! (v1.0, 13:00 GMT 01/11/09)

Great job on the sprites!
Can't tell you how overjoyed I am at this thing's release.
I'd suggest a walking grape of wrath for an actor.

Author:  The Decaying Soldat [ Sun Jan 11, 2009 3:46 pm ]
Post subject:  Re: Food Fight! (v1.0, 13:00 GMT 01/11/09)

Ultric wrote:
I'd suggest a walking grape of wrath for an actor.


Yeeeeeaaaaaaa......No.

A bit different from expected. I thought the food would go *Splat!* and instead they go *BOOM!*. But it's still really comical, love it. Though some more food gibs would be nice, like drumsticks coming out of the chicken bomb or something.

These things could be used alongside with the fruit bombs from Ourguys mod.

Author:  Tealord [ Sun Jan 11, 2009 4:13 pm ]
Post subject:  Re: Food Fight! (v1.0, 13:00 GMT 01/11/09)

Sorry if this is rude to post picture here, but just needed to put it here for laughs, I wouldnt mess with someone, who has eaten those carrots since he/she was baby : D

Sorry about two pictures, dont know why it posted it two times.

Author:  Inuyashe [ Sun Jan 11, 2009 6:46 pm ]
Post subject:  Re: Food Fight! (v1.0, 13:00 GMT 01/11/09)

The laughter was loud.
Download in 3...2...1...

Author:  Marloss [ Sun Jan 11, 2009 7:11 pm ]
Post subject:  Re: Food Fight! (v1.0, 13:00 GMT 01/11/09)

Love the names, love sprites, gotta test this one NOW

Author:  Foa [ Sun Jan 11, 2009 8:08 pm ]
Post subject:  Re: Food Fight! (v1.0, 13:00 GMT 01/11/09)

I'm even more insecure about eating food ( the previous reason was the explosive food mines, Duran the strongest ) .

I'm going to DL, and I'll ask if someone can get me a copy of the Nannermod's Explosive Fruits ( Now was it TLB, or ... ) .

Author:  Woose1 [ Sun Jan 11, 2009 9:46 pm ]
Post subject:  Re: Food Fight! (v1.0, 13:00 GMT 01/11/09)

Great Modz but...

Maybe make the shopping cart explosion bigger? It reall doesn't seem all that ROYALE without a omgwtfwazthat explosion.

Also it doesn't cover up the shopping cart "Disappearing".

Author:  dapaperboy [ Sun Jan 11, 2009 10:38 pm ]
Post subject:  Re: Food Fight! (v1.0, 13:00 GMT 01/11/09)

i thought the shopping car was a ship. i amd kind of disappointing on how most of the weapons are explosives rather then regular bullets or laser or something.

Author:  Raintail99 [ Mon Jan 12, 2009 12:38 am ]
Post subject:  Re: Food Fight! (v1.0, 13:00 GMT 01/11/09)

pretty sweet.

Downloaded for fruit and vegetable carnage.

Author:  undertech [ Mon Jan 12, 2009 12:45 am ]
Post subject:  Re: Food Fight! (v1.0, 13:00 GMT 01/11/09)

I recognized those sprites even before the credits part! Ahh, the memories.

Author:  ProjektODIN [ Mon Jan 12, 2009 1:21 am ]
Post subject:  Re: Food Fight! (v1.0, 13:00 GMT 01/11/09)

Ha, definitely some points for creativity.

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