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ZOMBIES ATE MY NEIGHBORS MOD
http://forums.datarealms.com/viewtopic.php?f=83&t=13993
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Author:  link83 [ Thu Mar 19, 2009 8:46 pm ]
Post subject:  ZOMBIES ATE MY NEIGHBORS MOD

I decided to do a ZAMN mod, so I made two actors so far, plus two weapons. I plan on making an entire ZAMN cortex command type of thing, so this is just a taste.

INCLUDES:
Zeke
Julia
Zeke's squirt gun
Julia's squirt gun

Things to look forward to:
Zombies
Warewolfs
Scenes
AND MUCH MORE

Tell me what you think, and if I should keep going with this idea!

Attachments:
ZAMN.rar [2.96 MiB]
Downloaded 707 times
[The extension bmp has been deactivated and can no longer be displayed.]

Author:  Flammablezombie [ Thu Mar 19, 2009 8:48 pm ]
Post subject:  Re: ZOMBIES ATE MY NEIGHBORS MOD

Lulz. Now do something that's actually cool. Just kidding, keep going with this.

Author:  link83 [ Thu Mar 19, 2009 8:50 pm ]
Post subject:  Re: ZOMBIES ATE MY NEIGHBORS MOD

I just realized that the zeke sprite is missing hands!!!!
Besides that, im pretty proud of this project.

Author:  JJA79 [ Thu Mar 19, 2009 8:57 pm ]
Post subject:  Re: ZOMBIES ATE MY NEIGHBORS MOD

link83 wrote:
I just realized that the zeke sprite is missing hands!!!!



Oh nooo the zombies ate zekes hands! Lol I love zombies ate my neighbor. So I hope you make some interesting scenes for this.

Author:  Duh102 [ Thu Mar 19, 2009 9:22 pm ]
Post subject:  Re: ZOMBIES ATE MY NEIGHBORS MOD

link83 wrote:
Zeke's squirt gun

Were they squirt guns? I always thought they had some sort of BB gun. But, I applaud your project and look forward to bigger and better things.

Also, taking a quick look through your files, I spotted a few things you may find helpful. For one, you need not have a new .rte for each actor or weapon. You can simply put them all together.
I think from the fully transparent sprites in Zeke's .rte that you are working under the assumption that all sprites named in the Coalition definition are needed. If you are not using a bit of the old definition, for example the chest plate, you can simply delete the definition and any references to it in the file, and it will work fine. The only necessary parts for a (whole) AHuman are the head, body, arms, and legs (hands and feet are part of the arm and leg definitions, but those too). You need not have sprites for the helmet or chest plate if you're not going to use them, as well as you don't need to name every sprite the same as the ones in Base.rte. You can name them anything you want, as long as you make the change in the .ini as well.

Author:  link83 [ Thu Mar 19, 2009 9:37 pm ]
Post subject:  Re: ZOMBIES ATE MY NEIGHBORS MOD

Cool thanks! I havent modded since build twenty... im still a bit rusty! So I will correct these mistakes in the next release!
Thanks!

Author:  Miles_T3hR4t [ Fri Mar 20, 2009 1:52 am ]
Post subject:  Re: ZOMBIES ATE MY NEIGHBORS MOD

this is missing something.

this is what you forgot.

Author:  Contrary [ Fri Mar 20, 2009 1:58 am ]
Post subject:  Re: ZOMBIES ATE MY NEIGHBORS MOD

Ah man I love Zombies Ate My Neighbours, please make more! Water balloons, rocket launchers, maybe some neighbours.

Author:  link83 [ Fri Mar 20, 2009 5:48 am ]
Post subject:  Re: ZOMBIES ATE MY NEIGHBORS MOD

Thanks I have already made a few test scenes... I will try to post in bulk so I dot have a million posts and waste bandwidth.

Author:  Miles_T3hR4t [ Fri Mar 20, 2009 7:26 am ]
Post subject:  Re: ZOMBIES ATE MY NEIGHBORS MOD

Please, for the love of god, make it ONE RTE file please.


If I have more than 1 more RTE than what I have, I lose system stability.

Author:  The Decaying Soldat [ Fri Mar 20, 2009 11:50 am ]
Post subject:  Re: ZOMBIES ATE MY NEIGHBORS MOD

Sprites still need a lot of work, offsets of weapons too. But I do hope this get done soon.

Author:  Darlos9D [ Fri Mar 20, 2009 3:10 pm ]
Post subject:  Re: ZOMBIES ATE MY NEIGHBORS MOD

Miles_T3hR4t wrote:
this is missing something.

this is what you forgot.

This too:
http://ocrmirror.org/Zombies_Ate_My_Nei ... _ReMix.mp3

Author:  link83 [ Tue Mar 24, 2009 1:01 am ]
Post subject:  ZAMN UPDATE!!!! COMPLETED JULIA SPRITE!

Well, I saw the flaws in my Julia sprite, and rectified them. Now she should be better.
I also want to know how to change the icon to where it does not say soldier template. The actor's name is changed, just not the Module Icon...

Attachments:
Julia.rte.rar [1.53 MiB]
Downloaded 264 times
[The extension jpg has been deactivated and can no longer be displayed.]

Author:  shelleyerest [ Tue Mar 24, 2009 2:24 am ]
Post subject:  Re: ZAMN UPDATE!!!! COMPLETED JULIA SPRITE!

link83 wrote:
Well, I saw the flaws in my Julia sprite, and rectified them. Now she should be better.
I also want to know how to change the icon to where it does not say soldier template. The actor's name is changed, just not the Module Icon...


Cool sprite but who the hell is this?

Author:  link83 [ Tue Mar 24, 2009 2:35 am ]
Post subject:  Re: ZAMN UPDATE!!!! COMPLETED JULIA SPRITE!

viewtopic.php?f=61&t=13993

Here, this is my Zombies ate my neighbor mod thread.
It sort of explains...

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