View unanswered posts | View active topics It is currently Thu Mar 28, 2024 10:27 pm



Reply to topic  [ 156 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 11  Next
 District 9 
Author Message
User avatar

Joined: Wed May 20, 2009 9:59 pm
Posts: 111
Location: Megastructure
Reply with quote
Post Re: District 9
"Many words - little done" :grin:

I made a prawn-exosuit today=) but just only assault plasmgun armed... Arc and other income soon

Image Image


Sun Oct 18, 2009 2:23 pm
Profile YIM WWW
User avatar

Joined: Thu May 15, 2008 11:40 am
Posts: 1527
Location: In heaven, everything is fine.
Reply with quote
Post Re: District 9
Looks really, really promising.


Sun Oct 18, 2009 2:40 pm
Profile
User avatar

Joined: Wed May 20, 2009 9:59 pm
Posts: 111
Location: Megastructure
Reply with quote
Post Re: District 9
LOL, i think better then promising =)

Who have a nice lightning script? Or...


Sun Oct 18, 2009 3:00 pm
Profile YIM WWW
User avatar

Joined: Mon Aug 17, 2009 3:00 am
Posts: 242
Location: The Great White North
Reply with quote
Post Re: District 9
I'm currently working on sparkle magic for a lightning gun.


Sun Oct 18, 2009 4:07 pm
Profile
User avatar

Joined: Wed May 20, 2009 9:59 pm
Posts: 111
Location: Megastructure
Reply with quote
Post Re: District 9
Mmmm! Exelent, wanna help? I can draw some textures if u looking for!


Sun Oct 18, 2009 11:31 pm
Profile YIM WWW
User avatar

Joined: Mon Apr 06, 2009 9:41 am
Posts: 712
Location: New York
Reply with quote
Post Re: District 9
For the prawn, just copy past the vanilla CC crab around the sprites for any AHuman.


Mon Oct 19, 2009 12:01 am
Profile YIM
User avatar

Joined: Mon Feb 02, 2009 9:18 pm
Posts: 618
Location: Ancient Hispania
Reply with quote
Post Re: District 9
Excellent work at sprites methelina!
Keep up the great work :wink:


Mon Oct 19, 2009 12:23 am
Profile

Joined: Wed Oct 14, 2009 2:53 pm
Posts: 4
Reply with quote
Post Re: District 9
Don't forget the missile turret and the control module ship piece, heck, why not add the mother ship as well?
haha


Mon Oct 19, 2009 6:56 am
Profile
User avatar

Joined: Wed May 20, 2009 9:59 pm
Posts: 111
Location: Megastructure
Reply with quote
Post Re: District 9
NaXx wrote:
Excellent work at sprites methelina!
Keep up the great work :wink:

Thx! Some good words makes me work better :grin:
Just start a prawn-guy and Cube-ass, for crushing down all human kind :evil: :grin:
Updog wrote:
Don't forget the missile turret and the control module ship piece, heck, why not add the mother ship as well?
haha

The control module ship piece? WTis that?=) The little command ship with Chris aboard?

P.S. Dr. Evil dont forget about lightning, my exo-suit mech waits u=)


Mon Oct 19, 2009 7:56 am
Profile YIM WWW
User avatar

Joined: Sat Oct 03, 2009 8:11 am
Posts: 5
Reply with quote
Post Re: District 9
A+ sprite, Methelina!

(Now can you make it catch and throw rockets? :P)


Mon Oct 19, 2009 8:29 am
Profile
User avatar

Joined: Mon Apr 13, 2009 12:27 pm
Posts: 813
Location: Yogyakarta, Indonesia. A slice o' paradise.
Reply with quote
Post Re: District 9
Woah, excellent sprites, Methelina!
And also, long time no see!


Mon Oct 19, 2009 11:37 am
Profile YIM WWW
User avatar

Joined: Wed May 20, 2009 9:59 pm
Posts: 111
Location: Megastructure
Reply with quote
Post Re: District 9
Thx a lot! im ending some exosuit arms now=)
I find an interesting way to make weapon more realistic and cooler=)

And, Yeah! Nice to see ya too Carrion, again!!! :grin:


Mon Oct 19, 2009 3:03 pm
Profile YIM WWW
User avatar

Joined: Sat Oct 03, 2009 9:02 pm
Posts: 29
Location: England-ish.
Reply with quote
Post Re: District 9
Methelina wrote:
I made a prawn-exosuit today=) but just only assault plasmgun armed... Arc and other income soon


:shock: *has heart attack from sheer awesome*

This rocks. Seriously. Hell, I feel upstaged now, as 've been pottering away at my own mod and forgot about this. Great work!

I must atone!


Mon Oct 19, 2009 6:55 pm
Profile
User avatar

Joined: Wed May 20, 2009 9:59 pm
Posts: 111
Location: Megastructure
Reply with quote
Post Re: District 9
Wooot!
Thx a lot =)))) Ookie, soon-soon prawn-hopper will born=)

And little movie how to use this exo-suit in battle against ugly hummies :D
Image


Mon Oct 19, 2009 11:48 pm
Profile YIM WWW
User avatar

Joined: Wed May 20, 2009 9:59 pm
Posts: 111
Location: Megastructure
Reply with quote
Post Re: District 9


And now, i think about what i need to do to complite this mod:

Guys:
Prawn drone
Prawn major
Exosuit
MNU enforcers

Weapons:
MNU:
Vektor CR-21
Denel PAW-20
Mechem NTW-20

Prawns:
Arc gun
Tesla assault rifle
Gas thrower
Microwave emitter
Grenadier
Tazer
Plasm Minigun
Beam Tractor
Wrap-wave gun
Hight-Freq Repulsor
Fuel canister explosives
Exosuit armory (Without Rocket launcher)


Prerelease v.07c
D9: Alien Weaponry v07c
Image


News:
Who wanna help me with correction of walk-path? PM me plz


Last edited by Methelina on Wed Nov 11, 2009 3:06 pm, edited 10 times in total.



Tue Oct 20, 2009 8:19 am
Profile YIM WWW
Display posts from previous:  Sort by  
Reply to topic   [ 156 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 11  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.071s | 14 Queries | GZIP : Off ]