Glow Tutorials
From CortexWiki
Glows, in CC, are a post processing effect that the engine will automatically apply to three certain colours. These are the three colours that glows are applied to; .
Glows can also be added as an attachment, these are very different from the above mention glows. They can any shape and size, however they must be on a black background. Here is an example:
The above Image is a ".png" file, but CC only accepts ".bmp" images, also note that the image is 24bit, so is not limited to the CC palette. To add this to an attachable you can simply add this code:
ScreenEffect = ContentFile FilePath = Base.rte/Effects/Glows/YellowHuge.bmp
Here is an example of it in use:
AddEffect = Attachable InstanceName = Muzzle Flash Pistol Mass = 0.0001 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Effects/Pyro/MuzzleFlash02.bmp FrameCount = 3 SpriteOffset = Vector X = -2 Y = -6 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Air Resolution = 2 Depth = 100 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Air Resolution = 3 Depth = 100 DeepCheck = 0 JointStrength = 10000 JointStiffness = 1 ScreenEffect = ContentFile FilePath = Base.rte/Effects/Glows/YellowSmall.bmp DrawAfterParent = 0
I hope this guide has helped you gain a better understanding of glows.
