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 Imperial Guard *beta released* 
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Joined: Fri Oct 24, 2008 5:36 am
Posts: 31
Location: Wichita, KS
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...


Last edited by Meteormike on Thu Apr 17, 2014 8:38 pm, edited 1 time in total.



Sun Feb 08, 2009 6:35 pm
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Joined: Sun Jan 11, 2009 10:54 am
Posts: 365
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Post Re: Imperial Guard
oblivion?!?!?!


Sun Feb 08, 2009 6:37 pm
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Joined: Fri Jan 23, 2009 2:01 pm
Posts: 60
Location: London, UK
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I'm guessing Eldar Scrolls 4 Oblivion, if so that would be a cool idea, when you finished these awsome looking guard.

All critasisum I have has already been said about twice so awsome sprits


Sun Feb 08, 2009 6:53 pm
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Joined: Tue Jul 24, 2007 1:13 am
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Location: eating sock's face like a cupcake
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i can tell this mod will be awesome



in a bear factiony way.


op better rip sounds from dow.


Sun Feb 08, 2009 7:05 pm
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Joined: Mon May 07, 2007 1:49 pm
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Post Re: Imperial Guard
NeoSeeker wrote:
op better rip sounds from dow.

Of course. I reinstalled the mod tools today just to get them. But I can't really be fussed to set it up at the moment.


Sun Feb 08, 2009 8:31 pm
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Post Re: Imperial Guard
you gonna maek ogyrn?


Sun Feb 08, 2009 8:37 pm
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Joined: Thu Jan 15, 2009 9:42 am
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Location: Gotland, Sweden
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Post Re: Imperial Guard
NeoSeeker wrote:
i can tell this mod will be awesome

What he said :)

Now, to be constructive:
The lasgun looks a bit like a shotgun. Less open space on the part above the trigger and battery maybe.
The helmet should perhaps cover more of his cheek and jaw. Could be done with some simple pixels representing the chinstrap.
Otherwise nothing that hasn't been said.


Sun Feb 08, 2009 9:25 pm
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Joined: Thu Feb 05, 2009 6:39 pm
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How do you know they don't have a chinstrap? You can't see his chin...


Sun Feb 08, 2009 10:00 pm
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Bladecat4 wrote:
How do you know they don't have a chinstrap? You can't see his chin...

Good point. But they don't anyway :P


Sun Feb 08, 2009 10:02 pm
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Joined: Sun Jan 11, 2009 10:54 am
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Post Re: Imperial Guard
Bladecat4 wrote:
How do you know they don't have a chinstrap? You can't see his chin...

the imperial guards
Image
this sould clear thinks up...
as you can see only 2 of them have a chinstrap and they are heavy tupe...


Sun Feb 08, 2009 10:34 pm
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Joined: Sat Dec 16, 2006 2:50 pm
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Location: Vaughan, Canada
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Post Re: Imperial Guard
vagyr wrote:
Bladecat4 wrote:
How do you know they don't have a chinstrap? You can't see his chin...

as you can see only 2 of them have a chinstrap and they are heavy tupe...


What? No. You're wrong. All Cadian-pattern helmets have chin-straps. I know because I've painted 80+ of them. You can see them in the picture!
You're looking at the Vox-operators. Those are mouth-pieces.


Sun Feb 08, 2009 10:48 pm
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Joined: Mon Jun 04, 2007 5:55 am
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Location: Ohio
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Hamburgler is right you know, The trouble is there a ♥♥♥♥♥ to see.


Sun Feb 08, 2009 10:54 pm
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Joined: Fri Mar 02, 2007 6:59 am
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Location: NSW, Australia
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If they didn't have chinstraps their helmets would fall off.


Mon Feb 09, 2009 8:09 am
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Joined: Mon Aug 18, 2008 5:29 pm
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Location: Ukraine,Odessa in the ASC bunker-base
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Post Re: Imperial Guard
Miles_T3hR4t wrote:
grenade wrote:
The head is HUGE . And sprites arent that good . I'll modify them when i will have more time .


Are you mad? These are fantastic.


Well my initials are MAD . And they need some more shading and eagle on helmet and rifle needs better detalisation .


Mon Feb 09, 2009 1:36 pm
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Joined: Mon May 07, 2007 1:49 pm
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Post Re: Imperial Guard
grenade wrote:
And they need some more shading and eagle on helmet and rifle needs better detalisation .

No offense. but maybe you should apply these criticisms to your Tau mod and finish that rather then ditching it to interrupt somewhere else? It sounds harsh but seriously... Finish one project before starting another, especially when that project is someone else's.


Mon Feb 09, 2009 3:13 pm
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