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 Imperial Guard *beta released* 
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Joined: Sun Apr 15, 2007 5:56 am
Posts: 1191
Location: outside the shithole called the University in the Forest
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Post Re: Imperial Guard
grenade wrote:
Well my initials are MAD . And they need some more shading and eagle on helmet and rifle needs better detalisation .

I read that out loud in an imitation of a Russian (yes, I know you aren't Russian, whatever, comrade) accent and laughed my ass off.
Seriously, spend one hundredth as much time spell checking as you want him to spend on eagles, shading and... details? Details.
These look like a fun cannon-fodder option.
I will enjoy using them as forward guards for my base and then steamrolling them when I get bored :3
In all seriousness, nice. I like that gun sprite.


Thu Feb 12, 2009 4:06 am
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Joined: Wed Jun 25, 2008 7:48 am
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Location: your mother's basement
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no rush wingwolf, so far it looks beautiful :grin:


Thu Feb 12, 2009 7:46 am
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Joined: Mon May 07, 2007 1:49 pm
Posts: 98
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Post Re: Imperial Guard
Found a problem. There's still a file referencing to SM2.rte ( my Space Wolves) that I haven't been able to isolate yet.
A further annoyance is a file in SM2.rte references SM1.rte ( my Ultramarines). Rather a kick in the nuts...


Thu Feb 12, 2009 12:36 pm
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Joined: Fri Sep 14, 2007 9:52 pm
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Wingwolf wrote:
sorry I haven't updated in a while. College work and everything has been crushing me.
Hopefully an update by next week though

Good to here an update.
When will a released beta happen?


Fri Feb 13, 2009 10:35 pm
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Joined: Sun Feb 08, 2009 7:10 pm
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Post Re: Imperial Guard
this looks great :shock:


Sat Feb 14, 2009 6:32 pm
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Joined: Mon May 07, 2007 1:49 pm
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Post Re: Imperial Guard
Image
Legs are getting somewhere.
Still waiting for the sounds I need.
Might rip them myself.


Tue Feb 24, 2009 11:09 pm
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Joined: Thu Feb 05, 2009 6:39 pm
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Post Re: Imperial Guard
Finally, something happens!


Tue Feb 24, 2009 11:13 pm
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Joined: Mon Apr 07, 2008 5:25 pm
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Location: Wasteland
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Post Re: Imperial Guard
I see you made head smaller. We need moar :wink: .


Wed Feb 25, 2009 12:37 am
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Joined: Mon May 07, 2007 1:49 pm
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Actually I never touched the head. It just fits better now the legs are no longer chicken sticks


Wed Feb 25, 2009 1:58 am
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Joined: Fri Jan 23, 2009 2:01 pm
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Location: London, UK
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Post Re: Imperial Guard
They look really good keep up the good work


Wed Feb 25, 2009 1:26 pm
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Joined: Wed Feb 25, 2009 2:50 pm
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Post Re: Imperial Guard
Great, someone should compile all these W40k mods into one giant W40k mod compilation!!!


Wed Feb 25, 2009 3:24 pm
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AGREED. But release as seperate .rtes so we get the different modules and so they are identified as different factions not 'LOLZ TEH WARHAMMERZ' in the buy menu.


Wed Feb 25, 2009 6:31 pm
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When will a release happen? I have been sad the last week 'cause I have had nothing to do. Like test mods.


Wed Feb 25, 2009 9:04 pm
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Post Re: Imperial Guard
Raintail99 wrote:
When will a release happen? I have been sad the last week 'cause I have had nothing to do. Like test mods.

When my friend gets his hand out of his backside and gets me those sound files.

Also. I need to stop the mod relying so much on my Space Wolves mod. Otherwise I will have to release both .RTEs together


Wed Feb 25, 2009 11:32 pm
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Post Re: Imperial Guard
Are you going to release a beta because this looks awesome! Can't wait until it comes out! :D


Wed Feb 25, 2009 11:54 pm
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