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 Slug soldiers 
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Joined: Sun Jan 11, 2009 10:54 am
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Post Re: Slug soldiers
me want to betatest them...
and naXx if you want help just say it.


Sun Jun 07, 2009 12:23 pm
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Joined: Mon Feb 02, 2009 9:18 pm
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Location: Ancient Hispania
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Post Re: Slug soldiers
Roy-G-Biv wrote:
Of course, I wish to betatest too.

I do see recolored fire.
I don't know if that'd work as acid dude.


well right now I've not seen any acid effect more realistic
it don't rape just touching it, Its based on aemitters
damage, it makes more damage to organic actors
and less damage to steel actors, deadly for anything :P .
(you will be treated with consideration in betates process)

zalo wrote:
Acid burns. Guess what fire does.

Also, Acid is a liquid, and in simulations they use liquid that has a short life time, and is anti-gravity to get fire.
Also, it could be evaporating really quickly. :???:


Its exaclty like works but the antigravity effects wasn't applyed because its
acid-like a hose pipe throwing green damaging stuff, if we mix
flamethrower and this acid launcher can be too uber :P
(consider you in)


Sun Jun 07, 2009 3:19 pm
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Post Re: Slug soldiers
Mind wrote:
NaxX, if you ever need a certain glow, you can always pm me, just so ya know.


Thousand thanks man, many times I needed a glow expert, in future I'll talk with you :)
And If doesn't matter, NaXx*

The Decaying Soldat wrote:
Heck. Even if you just release a mod with the plain Modern Soldiers and all their weapons, I'll be happy as hell already.

Needs more MS stuff! Yeah!


Already its really cool soldier, I've decieded to begin by one elit-unit,
and if you see the hover unit... right now its DA BOMB!
But still need works :P

vagyr wrote:
me want to betatest them...
and naXx if you want help just say it.


Damn you greek man! I've got a super futuristic gun sprite for you,
and you're 1 week out of msn, don't force me to turn it into a gift for someone ¬¬


Sun Jun 07, 2009 3:40 pm
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Joined: Thu Apr 12, 2007 2:53 am
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Post Re: Slug soldiers
You should give each green 'gas' cloud a lua script that slowly drains health away from actors near the clouds, instead of an incendiary grenade resprite/recolor (Well, it looks that way to me).


Sun Jun 07, 2009 7:50 pm
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Post Re: Slug soldiers
Erahgon wrote:
You should give each green 'gas' cloud a lua script that slowly drains health away from actors near the clouds, instead of an incendiary grenade resprite/recolor (Well, it looks that way to me).


well, I think make toxic clouds are not so funny like fry off a group of enemies,
each oneof us have his/her own taste for that and, for your not very trustworthy
information, the code doesn't come for one incendiary grenade, comes
by the first napalm launcher in Cortex mods.

Lua its cool but lose the old-fashion-way its die.


Mon Jun 08, 2009 11:34 am
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Post Re: Slug soldiers
last time i checked, acids worked pretty well on metals.
you should use OrientToVel on the fire (assuming its made of AEmitters) to make it look like its flowing. looks pretty nice though.


Mon Jun 08, 2009 11:54 pm
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Post Re: Slug soldiers
well well well, thanks for your comments so acid code
its tricky with no stop :grin: finedude's work...

I've read really good opinions talking with gotcha about you so,
I'll be glad to bring you the soldier, and please, keep it in secret :wink:
I'm worried about the amount of lag produced by Acidulant


Last edited by NaXx on Sat Jun 13, 2009 4:50 pm, edited 1 time in total.



Tue Jun 09, 2009 3:37 pm
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^That's not very secretive in my opinion. Is that supposed to be a PM?


Tue Jun 09, 2009 5:47 pm
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Joined: Tue Apr 07, 2009 10:23 pm
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Post Re: Slug soldiers
This looks really cool, man.


Tue Jun 09, 2009 10:30 pm
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piipu wrote:
^That's not very secretive in my opinion. Is that supposed to be a PM?

Oops I don't know what happend but I've not wanted to do that,
piipu, I don't remember how it arrive since here...
It supposed it was a pm send to geti... and
thanks sfeven :wink:

(NaXx's Forum confidence = 0 %)


Sat Jun 13, 2009 4:54 pm
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Post Re: Slug soldiers
heheh, doesnt matter. because you mean well and arent self righteous, you wont be stomped.
anyway, pm me the mod and i'll see what i can do with whatever problems you have.


Sun Jun 14, 2009 1:27 am
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Post Re: Slug soldiers
Sorry im sorta new to this topic but are you making like an army or somthing cause that would be awsome!


Mon Jun 15, 2009 6:21 pm
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Post Re: Slug soldiers
Hey, wasn't I supposed to be beta testing?


Mon Jun 15, 2009 7:30 pm
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Post Re: Slug soldiers
Flammablezombie wrote:
Hey, wasn't I supposed to be beta testing?

wtf man! mod its on develop proccess already!!
when we finish to make it, betatest will be on your inbox :wink:


Tue Jun 16, 2009 4:15 pm
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Post Re: Slug soldiers
oh, ok then.


Tue Jun 16, 2009 4:25 pm
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