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 District 9 
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Joined: Thu Feb 15, 2007 4:03 am
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Post District 9
I need spriters and coders and people that can make sounds.

Personally i can sprite.

The mod will consist of:

MNU soldiers - Human Weaponry(Think Coalition But More Realistic)
Prawns - Alien Weaponry
Nigerian Gangsters - Human Weaponry(Think Ronin)

Is anyone interested in making this mod with me?


Tue Sep 15, 2009 9:37 pm
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Joined: Tue Aug 21, 2007 2:55 pm
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Post Re: District 9
Jonny-B wrote:
I need spriters and coders and people that can make sounds.

Personally i can sprite.

The mod will consist of:

MNU soldiers - Human Weaponry(Think Coalition But More Realistic)
Prawns - Alien Weaponry
Nigerian Gangsters - Human Weaponry(Think Ronin)

Is anyone interested in making this mod with me?

All we really need is the mech and the alien weapons, rest is just plain old bulletsprayers.


Tue Sep 15, 2009 9:40 pm
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Post Re: District 9
Meh, i think it'd be nice to have the humans as well.


Tue Sep 15, 2009 9:41 pm
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Post Re: District 9
There are too many humanoid actors in this game. No more. Prawns and their mech, that is all that is required.


Tue Sep 15, 2009 10:29 pm
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Post Re: District 9
I'm in. I can do sounds, I might be able to code (Never tried lua before, but know other languages) and if necessary can sprite.


Wed Sep 16, 2009 3:06 am
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Post Re: District 9
Awesome, do you have MSN?


Wed Sep 16, 2009 9:55 pm
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Location: Lookin' forward to mocking people on Jan 1st 2013.
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Post Re: District 9
Jonny-B wrote:
Awesome, do you have MSN?

...
You're either trolling, or lack the slightest bit of common sense. The above is done in a PM, not in the thread. Unless you have lost your PM rights, but that doesn't seem to be the case.


Wed Sep 16, 2009 10:03 pm
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Post Re: District 9
Metal Meltdown wrote:
You're either trolling, or lack the slightest bit of common sense. The above is done in a PM, not in the thread. Unless you have lost your PM rights, but that doesn't seem to be the case.
Yo, stop being a backseat moderator and use the report function foo'.

inb4 pot calling kettle black, irony, hypocrisy.

Seriously, just use the report function Calling someone out on the board just encourages discourse and conflict.


Wed Sep 16, 2009 11:21 pm
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Post Re: District 9
I suggest you wait till its on DVD, so you can rip the sounds for the guns and mech instead of making your own.


Thu Sep 17, 2009 3:49 am
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Post Re: District 9
huhwhatnothingheretooseecarryongents

DVD release? Awww....That's gonna take a while, but I have to agree. Unless you have extremely similar sound effects found.


Thu Sep 17, 2009 9:29 am
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Post Re: District 9
The Decaying Soldat wrote:
DVD release? Awww....That's gonna take a while, but I have to agree. Unless you have extremely similar sound effects found.


Watch it online, find similar sounds. Best way I can think of. Also : It's a massive pain to rip sounds from a movie, especially a high budget,one like D9 because no sound is clean, there's always something else happening, E.G. laser firing noise is polluted w/ yelling, ricochets, explosions, etc.


Thu Sep 17, 2009 9:25 pm
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Post Re: District 9
Dr. Evil wrote:
The Decaying Soldat wrote:
DVD release? Awww....That's gonna take a while, but I have to agree. Unless you have extremely similar sound effects found.


Watch it online, find similar sounds. Best way I can think of. Also : It's a massive pain to rip sounds from a movie, especially a high budget,one like D9 because no sound is clean, there's always something else happening, E.G. laser firing noise is polluted w/ yelling, ricochets, explosions, etc.


I could do it. i've ripped individual sounds out of songs and movies before. clean sounds. its just a matter of finding the exact right 'instance' of it, and if it has some sort of an echo/reverb to it, you can add your own without messing it up.

If anyone can find me an upload of it somewhere I can probably get the sounds of 1 weapon done in about half hour to an hour. I just need a long enough scene that I have a chance to get a clean sample.


Fri Sep 18, 2009 1:03 am
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Post Re: District 9
Metal Meltdown wrote:
Jonny-B wrote:
Awesome, do you have MSN?

...
You're either trolling, or lack the slightest bit of common sense. The above is done in a PM, not in the thread. Unless you have lost your PM rights, but that doesn't seem to be the case.


Uhm, no it's not. It's my thread :) Oh and thanks for adding to the thread! You really helped.
:roll:

Anyways, are anyothers interested in making this?
Could do with some coders obviously so we can get this thing moving.

I'm currently concepting how the weapons will work on paper then transfering to vector before i sprite anything ingame.

Progress so far:
Image (sorry, no scanner.)


Sat Sep 19, 2009 3:04 am
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Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: District 9
Google imageserach around the net, you'll find good shots of the poleepkwa's weapons. Although I've yet to find the orange glowy push-you-off-to-neverland weapon pic.


Sat Sep 19, 2009 3:46 am
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Post Re: District 9
Scripting, not coding :P
Also, What weapons would even need sparkle magic?
I mean, what do the prawn have?
A flamethrower, an electro-splatter gun, a shockwave cannon, 'nade launcher & machine guns? Right?
All the Lua we need is for homing rockets and the gravity gun thing, which both already exist and might as well be borrowed from other authors (with permission, of course.)
Or am I forgetting something?


Sat Sep 19, 2009 3:48 am
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