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 Pirate Ind. Pack [UPDATE] 11/19/07 
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Joined: Wed Apr 04, 2007 5:59 pm
Posts: 32
Location: In that can of sprite on your desk.
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Post Re: Pirate Ind. Pack (?)
Make a biodome.
Basically a big room with clouds and such as the background in it,With a glass dome around.
Then make a strong version for stronger forts.
Then make trees for it.


I will love you.


Sat Dec 01, 2007 6:53 pm
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Joined: Fri Mar 02, 2007 4:42 am
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Location: Pirate Ind. newly established HQ on Goffre Prime
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Post Re: Pirate Ind. Pack (?)
The Mushroom Man wrote:
ok I can wait.

you should also make a mutant. Like a failed experiment or something? Nah never mind that sound gay... Maybe a object that is placeable in the bunker builder that gibs a secret thing that is not buyable or placeable.


I like that idea, that is an incredibly simple and incredibly good idea.


Sat Dec 01, 2007 6:55 pm
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Location: Pirate Ind. newly established HQ on Goffre Prime
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Post Re: Pirate Ind. Pack (?)
Fire+Ice wrote:
Make a biodome.
Basically a big room with clouds and such as the background in it,With a glass dome around.
Then make a strong version for stronger forts.
Then make trees for it.


I will love you.


Hahaha Biodome!

That too is an incredible idea. Biodome it is.


Sat Dec 01, 2007 6:56 pm
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Joined: Fri Sep 21, 2007 4:45 am
Posts: 324
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Post Re: Pirate Ind. Pack (?)
You mean this killgun(i DL the one on the topic on the general request thread and converted it

P.S. I changed the shell from an TDExplosive to an MOSRotating so it hits dropships

P.S.S. I made it firevelocity slower so that it didnt flie out of the guys hand

P.S.S.S. I made the gib particles flie faster so thatit will actualy kill somone


Sat Dec 01, 2007 7:11 pm
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Joined: Sat Jan 27, 2007 4:47 am
Posts: 221
Location: In a box
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Post Re: Pirate Ind. Pack (?)
Fire+Ice wrote:
Make a biodome.
Basically a big room with clouds and such as the background in it,With a glass dome around.
Then make a strong version for stronger forts.
Then make trees for it.


I will love you.



Whats up with you and biodomes lately? Are you trying to make a Pauly Shore (not sure if I spelled his name right but I don't care) mod or something?! lol


Sat Dec 01, 2007 7:38 pm
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Joined: Thu Jan 04, 2007 3:19 am
Posts: 426
Location: Melbourne, Victoria, Australia
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Post Re: Pirate Ind. Pack [Update+Request] 11/01/07
I support the biodome idea. You could perhaps use an on-steroids version of TLB's glass.

Also: Dammit, Mushroom, you stole my gag! *Laughs*

- The-Masses


Sun Dec 02, 2007 2:29 am
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Post Re: Pirate Ind. Pack [Update+Request] 11/01/07
Can anyone tell me what a biodome is? :???:


Sun Dec 02, 2007 11:11 am
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Joined: Fri Dec 29, 2006 7:42 pm
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Location: UK
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Post Re: Pirate Ind. Pack [Update+Request] 11/01/07
I'm sure google can.


Sun Dec 02, 2007 1:51 pm
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: Pirate Ind. Pack [Update+Request] 11/01/07
Ropface, PM zalo or No_one for the offsets, those guys are professionals in that field.


Sun Dec 02, 2007 5:36 pm
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
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Post Re: Pirate Ind. Pack (?)
metal chao wrote:
war_man333 wrote:
Jox =3 wrote:
No...

USC vs. Kloveska Military Force vs. SRC vs. Steam Punk vs. Pirate Ind. vs. Thec Users

Lol, epic war


SRC = ?


+ Altesein's Apocalyptic Labs


Sun Dec 02, 2007 10:05 pm
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Joined: Fri Sep 21, 2007 4:45 am
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Post Re: Pirate Ind. Pack (?)
Its Alteisen Arsenal Labs


Sun Dec 02, 2007 10:07 pm
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Joined: Wed Feb 14, 2007 5:37 am
Posts: 350
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Post Re: Pirate Ind. Pack (?)
Jox =3 wrote:
No...

USC vs. Kloveska Military Force vs. SRC vs. Steam Punk vs. Pirate Ind. vs. Thec Users

Lol, epic war


I swear, if Data doesn't include multiple teams in the next build, I'm going to be slightly less happy when it comes out.

Slightly.

You also forgot CRobos.


Mon Dec 03, 2007 12:55 am
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Data Realms Elite
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Post Re: Pirate Ind. Pack (?)
tosty wrote:
Its Alteisen Arsenal Labs


Arsenal Labs, makes it underwhelming, and make it look like it just makes firearms, and bombs.

Apocalyptic Labs, describes the power of it and, shows no limitation of class, except power, yet it is apocalyptic.
____________________________________________________________________________________________________________
No_0ne wrote:
Jox =3 wrote:
No...

USC vs. Kloveska Military Force vs. SRC vs. Steam Punk vs. Pirate Ind. vs. Thec Users vs. all other major Mod Corporations

Lol, epic war

FIX'D


Mon Dec 03, 2007 1:05 am
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Post Re: Pirate Ind. Pack [Update+Request] 11/01/07
It's Aerospace. Because it's his corp and he gets to name it. You can't rename it.

And get back on topic >:(

Anyway, I'd like to see a biodome too. That's a good idea.


Mon Dec 03, 2007 5:35 pm
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Location: Pirate Ind. newly established HQ on Goffre Prime
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Post Re: Pirate Ind. Pack [Update] 11/04/07
Bump for update again

I've taken into consideration everything you guys have submitted so far and have concluded that the only thing that I probably won't release right away will be the Biodome Scene. Everything else I completely agree to making.


Tue Dec 04, 2007 6:37 am
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