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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Epic CC moments
http://www.youtube.com/watch?v=aO95gAVo-H8I can do science movies me! Kinda crappy in quality and ultra simple, but still fun to watch. Featuring crabs and gravity guns.
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Tue Sep 08, 2009 8:03 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Epic CC moments
Die crab!!!
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Thu Sep 10, 2009 2:05 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Epic CC moments
Early test of the neck snap script. Everyone was killed. Another test of the same script. The user killed himself. http://www.youtube.com/watch?v=DTD1lU4LKcsBW Teaser video! Now in full color and ultra fast. Merged two posts
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Thu Sep 10, 2009 8:07 am |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: Epic CC moments
Who said that revolvers were obsolete? :3 Yeah, I know, I missed the second shot...
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Thu Sep 10, 2009 10:13 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: Epic CC moments
Sonar? Yes siree
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Fri Sep 11, 2009 3:05 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Epic CC moments
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Sat Sep 12, 2009 6:50 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Epic CC moments
Yoink.
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Sat Sep 12, 2009 4:20 pm |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: Epic CC moments
MOID radar is handy: Edit: Particle radar is also handy.
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Sat Sep 12, 2009 8:56 pm |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: Epic CC moments
lolowned
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Sun Sep 13, 2009 5:21 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Epic CC moments
working on effects now
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Mon Sep 14, 2009 12:00 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Epic CC moments
Invisicrete - the new amber.
Attachments:
untitled.bmp [ 1.47 MiB | Viewed 7318 times ]
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Mon Sep 14, 2009 1:02 am |
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Kyred
Joined: Sun May 31, 2009 1:04 am Posts: 308
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Re: Epic CC moments
Grif wrote: [img]image[/img]
working on effects now I made this about a month ago or so but never thought it would make a good mod on its own. Grif's work on self healing bunkers reminded me of it. The goal was to materialize a shovel from a rain of MOPixels. This is about as far as I got with it. I wanted the rain to be random, instead of linear, but I found that to be too much a pain in the ass to code. Originally, these MOPixels settled and then were erased by a fast stream of sharp invisible MOPixels. However, that didn't work out too well, so I just have the MOPixels float there and then delete them all at the same time. I don't recommend doing that, as that would be silly (and laggy).
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Mon Sep 14, 2009 4:50 am |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: Epic CC moments
Radar Mk.3 features cool terrain. But sadly lag as well, though it's caused by the massive amount (amount > 1000) of Air Blasts used in drawing the terrain and not the calculation involved.
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Mon Sep 14, 2009 8:43 pm |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: Epic CC moments
Nax its bored of sooo many high technology, nax wants missiles, huge missiles!Test of my new V-2 "portable" nuke. "Skully, say goodbye to China"
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Mon Sep 14, 2009 9:18 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: Epic CC moments
♥♥♥♥♥ be trippin' FIREBALLS.
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Mon Sep 14, 2009 9:33 pm |
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