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 [WIP] DSTech Corp (UPDATED: 5/22/09) 
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Joined: Wed May 23, 2007 12:08 pm
Posts: 533
Location: In hells Ironic Punishment Department (Canada, ON)
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Post Re: DSTech Corp (UPDATED: 3/7/08)
Great story line =3

Must learn better myself XD

Either way please do make more (i always thought these more as battlesuits XD.)

Keep up the great work =3


Tue Mar 11, 2008 11:50 pm
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Joined: Fri Dec 28, 2007 4:19 am
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Post Re: DSTech Corp (UPDATED: 3/16/08)
Lots of stuff released recently o_-

So... I COMPLETED THE DROPSHIP!!!

I made it so it can ram into the official dropships without damage. Can anyone link me to sound effect sources? All I got is flashkit and freesound, as well as an Japanese source...


Sun Mar 16, 2008 10:01 pm
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Location: Canadida
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Post Re: DSTech Corp (UPDATED: 3/16/08)
DSMK2 wrote:
Lots of stuff released recently o_-

So... I COMPLETED THE DROPSHIP!!!

I made it so it can ram into the official dropships without damage. Can anyone link me to sound effect sources? All I got is flashkit and freesound, as well as an Japanese source...

Epic!
's the Dreadnought next, or the drone?


Sun Mar 16, 2008 10:28 pm
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Post Re: DSTech Corp (UPDATED: 3/16/08)
Probably...
Currently:
DS05 Incinerator

In head:
Dreadnought type
Hovering robot (currently a cloud)
Drone (I actually want one of them, hate scrolling around a map)
FORCE F (MUST MAKE RWARWARWARWAR)
Mechs
More weapons...
Bosses.


Sun Mar 16, 2008 10:35 pm
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Data Realms Elite
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Post Re: DSTech Corp (UPDATED: 3/16/08)
DSMK2 wrote:
Probably...
Currently:
DS05 Incinerator

In head:
Dreadnought type
Hovering robot (currently a cloud)
Drone (I actually want one of them, hate scrolling around a map)
FORCE F (MUST MAKE RWARWARWARWAR)
Mechs
More weapons...
Bosses.

A robot ( preferably looks like the weird box bot thing + arms and the body is under the box like structure ) on a on a robotic Cloud, spewing gears, and nuts! ( Note : Invisible legs, and the cloud = attachment! )

Drone = Small Version ( 1/2 - 1/3 size ) Cloud Flier
Force F = + Incendary Effects + Damage added Area of Damage?

A serpent ( super hard leg coding & head is covered with the weapon/*s )


Sun Mar 16, 2008 11:08 pm
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Joined: Wed Oct 03, 2007 10:45 pm
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Location: Underground... >_> ... <_< ... lurking ...
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Post Re: DSTech Corp (UPDATED: 3/16/08)
HELP!!!!
Image
IGNORE WALLPAPER


Sun Mar 16, 2008 11:12 pm
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Post Re: DSTech Corp (UPDATED: 3/16/08)
Hovering Robot = amazingly cool looking and comes with dual weapons of some type...
Drone = Small and carries a one shot long reload grenade launcher
FORCE F = TOP SECRET!
Boss = Holy sh- RUN AWAY

and.... Jox... CRAP HOLD ON!

fixed...


Sun Mar 16, 2008 11:14 pm
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Post Re: DSTech Corp (UPDATED: 3/16/08)
DSMK2... are you laughfing? ITS NEARLY IMPOSSIBLE TO FIND A FUDGIN FOLDER!!!!
Image Try find the folder in a very dangerous situacion...


Sun Mar 16, 2008 11:23 pm
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Post Re: DSTech Corp (UPDATED: 3/16/08)
ARGH THE FACES ARE MOCKING MY EYES!


Sun Mar 16, 2008 11:25 pm
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Joined: Mon Feb 11, 2008 11:11 pm
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Location: East of Applachia, West of the Mississippi
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Post Re: DSTech Corp (UPDATED: 3/16/08)
You should make the computer that controls the robots as a custom brain.


Sun Mar 16, 2008 11:25 pm
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Joined: Wed Oct 11, 2006 5:09 am
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Post Re: DSTech Corp (UPDATED: 3/16/08)
Zomg I wanna play this so bad!!!! :shock: ERROR!! ERROR! Line 21 Index.ini


Sun Mar 16, 2008 11:35 pm
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Post Re: DSTech Corp (UPDATED: 3/16/08)
[Since I don't know how to do this myself,] Could you make the dropship deploy cargo at a slightly lower height? The drop kills normal units and occasionally DST units as well.


Sun Mar 16, 2008 11:35 pm
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Post Re: DSTech Corp (UPDATED: 3/16/08)
Subiw wrote:
[Since I don't know how to do this myself,] Could you make the dropship deploy cargo at a slightly lower height? The drop kills normal units and occasionally DST units as well.


Thats the problem, since I have no idea how I got it to deploy at that height, and no idea what line(s) of code influence it. I tried asking at my corp forum but didn't get any answers...


Sun Mar 16, 2008 11:48 pm
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Post Re: DSTech Corp (UPDATED: 3/16/08)
Well, I tried fiddling with HatchDelay, but that just ended with the dropship trying to hover at a certain height...maybe ExitInterval?


Sun Mar 16, 2008 11:52 pm
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Post Re: DSTech Corp (UPDATED: 3/16/08)
HatchDelay = How long it takes for the hatch to open..
ExitInterval = How many things it drops per time(?)..
ExitOffset = Where the actor appears..
ExitVelocity = how fast the actor drops...


Sun Mar 16, 2008 11:55 pm
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