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 [B27] Kloveska Military Force v2.5.1 (Update: 6/13/12) 
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: [B22] Kloveska Military Force v2.1 (Update: 11/23/08)
Winterous wrote:
numgun wrote:
In that case you'll be waiting for looong time. The crabs are low priority on Data's list.

I think you got something wrong there...


Edit: I wrote "not high priority" first, oops.


Sun Dec 07, 2008 3:20 pm
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Joined: Tue Nov 18, 2008 1:03 am
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Location: Spathiwa
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Post Re: [B22] Kloveska Military Force v2.1 (Update: 11/23/08)
Overall this mod is pretty good but the sprites leave alot to be desired


Last edited by Manticore on Sun Dec 28, 2008 2:46 am, edited 1 time in total.



Sun Dec 14, 2008 6:12 am
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Joined: Thu Aug 07, 2008 10:09 pm
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Post Re: [B22] Kloveska Military Force v2.1 (Update: 11/23/08)
How did I fail to notice this coming back? Looks beautiful, Downloadan/Testan.


Sun Dec 14, 2008 10:16 pm
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Post Re: [B22] Kloveska Military Force v2.1 (Update: 11/23/08)
Sorry for a stupid post like that... have to learn to read the WHOLE thread before posting.

Anyway... the new Oppressor looks kinda... not as badass as the old one.
The legs cant be changed, but how about adding those... pipe-thingies the old Oppressor had?
I like those a lot.


Sat Dec 27, 2008 7:37 pm
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Post Re: [B22] Kloveska Military Force v2.1 (Update: 11/23/08)
The Commander's minigun doesn't seem anything like a minigun.


Tue Dec 30, 2008 3:44 am
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Joined: Mon Jun 04, 2007 5:55 am
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Post Re: [B22] Kloveska Military Force v2.1 (Update: 11/23/08)
I saved this purely for the drop-pod


Tue Dec 30, 2008 11:32 am
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Post Re: [B22] Kloveska Military Force v2.1 (Update: 11/23/08)
CandleJack wrote:
The Commander's minigun doesn't seem anything like a minigun.


Was switch out for a high power rifle.


Tue Dec 30, 2008 8:25 pm
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Post Re: [B22] Kloveska Military Force v2.1 (Update: 11/23/08)
LISTEN UP

I fixed the mac .ini errors and it hangs on a black screen like Pelian Army and DStech. This one's gimped with the mac build too.


Thu Jan 08, 2009 11:43 pm
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Joined: Sat Dec 27, 2008 5:18 pm
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Post Re: [B22] Kloveska Military Force v2.1 (Update: 11/23/08)
The Drop Bunker seems kinda weak after it has settled down? Any way to make it stronger? Also, like some mods, these guys too seem to have those kinda weird jetpacks, which you can't just tap to make go faster. Is it just something my CC does, or is it on purpose? The Raptor is mah baaaaaabeh.


Sun Feb 08, 2009 7:21 pm
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Post Re: [B22] Kloveska Military Force v2.1 (Update: 11/23/08)
Great mod!


Wed Feb 25, 2009 11:37 pm
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Post Re: [B22] Kloveska Military Force v2.1 (Update: 11/23/08)
Fun mod, but my guys have an annoying tendency to randomly explode in large groups at a time.


Tue Apr 14, 2009 4:36 am
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Post Re: [B22] Kloveska Military Force v2.1 (Update: 11/23/08)
Dropping this off, most current version, which isn't saying much since it's been collecting metaphorical dust for a few months now.


Attachments:
Kloveska.rte.rar [5.97 MiB]
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Sat May 02, 2009 5:26 am
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: [B22] Kloveska Military Force v2.1 (Update: 11/23/08)
Squeegy wrote:
Fun mod, but my guys have an annoying tendency to randomly explode in large groups at a time.


I talked with Data on that and I suggested him a simple thing that would limit the amount of units that the AI can spawn. Hopefully this should prevent the spontaneous exploding people.

Btw there might a couple things that might break this mod in B23.
Mainly name references like the coalition weapon effects.


Sat May 02, 2009 8:34 am
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Post Re: [B22] Kloveska Military Force v2.1 (Update: 11/23/08)
Orglar wrote:
LISTEN UP

I fixed the mac .ini errors and it hangs on a black screen like Pelian Army and DStech. This one's gimped with the mac build too.

Its a problem with one of the weapons. Comment out everything else and keep searching for the bad weapon.


Sat May 02, 2009 10:53 am
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Post Re: [B22] Kloveska Military Force v2.1 (Update: 5/2/09)
NOTE: I'm not sure if this has been answered already
If it already has been answered please post the link to the answer.

When I play campaigns and skirmish the commander unit is not appearing in any categories, but when I play skirmishes and check the brain section there's a KMF symbol with nothing under it.


Wed May 06, 2009 4:13 pm
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