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 [B27] Kloveska Military Force v2.5.1 (Update: 6/13/12) 
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Joined: Thu Feb 12, 2009 1:47 am
Posts: 1182
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Post Re: [B22] Kloveska Military Force v2.1 (Update: 5/2/09)
Oh, I love this mod...

You are awesome.


Wed May 06, 2009 4:20 pm
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Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
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Post Re: [B22] Kloveska Military Force v2.1 (Update: 5/2/09)
Clockwork wrote:
NOTE: I'm not sure if this has been answered already
If it already has been answered please post the link to the answer.

When I play campaigns and skirmish the commander unit is not appearing in any categories, but when I play skirmishes and check the brain section there's a KMF symbol with nothing under it.



You have to buy the bunker module. The commander comes with it.


Wed May 06, 2009 5:31 pm
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Joined: Wed Apr 08, 2009 11:42 pm
Posts: 23
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Post Re: [B22] Kloveska Military Force v2.1 (Update: 5/2/09)
The shotgun is really cool.


Wed May 06, 2009 7:24 pm
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Joined: Thu May 07, 2009 7:42 am
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Location: Russia
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Post Re: [B22] Kloveska Military Force v2.5 (Update: 5/2/09)
Has very well made:)
It was pleasant to me:)
Only reduce weight of guns and speed of movement of soldiers and all:)


Thu May 07, 2009 7:52 am
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Joined: Wed Feb 14, 2007 5:37 am
Posts: 350
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Post Re: [B22] Kloveska Military Force v2.5 (Update: 5/2/09)
Ehhh. Well this is annoying. I fixed up the mod to work for B23, and it loads fine and whatnot, but all I get is a black screen if I try and load a map.


Thu May 14, 2009 3:32 am
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Post Re: [B22] Kloveska Military Force v2.5 (Update: 5/2/09)
Fixed it, I'll upload the newest version in a moment.


Thu May 14, 2009 4:00 am
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Post Re: [B23] Kloveska Military Force v2.5 (Update: 5/13/09)
B23 friendly version's up.

Also, thanks to some of the CC engine updates, the Oppressor can actually crush people underfoot.


Thu May 14, 2009 5:29 am
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Post Re: [B23] Kloveska Military Force v2.5 (Update: 5/13/09)
No_0ne wrote:
Ehhh. Well this is annoying. I fixed up the mod to work for B23, and it loads fine and whatnot, but all I get is a black screen if I try and load a map.


Could you tell how'd you fix this? What was the cause?


Thu May 14, 2009 9:03 am
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Joined: Tue Apr 01, 2008 4:49 pm
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Location: The Netherlands
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Post Re: [B23] Kloveska Military Force v2.5 (Update: 5/13/09)
I'd be very interested in this as well. :)


Thu May 14, 2009 9:15 am
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Joined: Sun Nov 11, 2007 1:49 pm
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Post Re: [B23] Kloveska Military Force v2.5 (Update: 5/13/09)
I'd download this but the sprites aren't that good.


Thu May 14, 2009 9:33 am
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Post Re: [B23] Kloveska Military Force v2.5 (Update: 5/13/09)
war_man333 wrote:
I'd download this but the sprites aren't that good.


*Proceeds to beat the **** out of war_man333.*

Will these people ever stop bugging about these fine sprites? FFS ARGH. :x
THIS MOD IS FUDGE SUPERIOR. Try it before you comment.


Thu May 14, 2009 10:12 am
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Post Re: [B23] Kloveska Military Force v2.5 (Update: 5/13/09)
numgun wrote:
war_man333 wrote:
I'd download this but the sprites aren't that good.


*Proceeds to beat the **** out of war_man333.*

Will these people ever stop bugging about these fine sprites? FFS ARGH. :x
THIS MOD IS FUDGE SUPERIOR. Try it before you comment.


never.


Thu May 14, 2009 10:48 am
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Post Re: [B23] Kloveska Military Force v2.5 (Update: 5/13/09)
For the first time, I disagree with you, Num. The sprites ain't fine to me.

I don't like many sprites here, especially the weapons. It's not that they are downright bad, they are too plain, undetailed. You may say that's a style but I don't like it. Everything seems like geometrical shapes stuck together. This guy has skills, he can sprite and shade well, but it's the designs I guess. They need more detailed and mechanical designs imo.

However for pros, this faction doesn't look too good but feels good. Many small cool things here and there. Like the slowly dropping pod that disbarment upon landing, the weapons, the actors' specialties, they feel really good. Finally, the Oppressor is an absolute beauty. It even has better walkpaths than the MPAM, it's just the weapons that looked bad. Needs better sfx for the weapons too.

Sorry for the long comment but I haven't commented on this thread (ever, or long before) so I had particularly much to say.


Thu May 14, 2009 10:58 am
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Joined: Tue Jul 24, 2007 1:13 am
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Post Re: [B23] Kloveska Military Force v2.5 (Update: 5/13/09)
yeah i'd download but right now it makes me eyes sore every time i use it,


Thu May 14, 2009 3:32 pm
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Joined: Wed Mar 28, 2007 9:02 pm
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Post Re: [B23] Kloveska Military Force v2.5 (Update: 5/13/09)
The sprites aren't THAT bad.

Cept the Komodo. The pillow shading bugs me on those guys...

But they play really well, so it's not that much of a big deal.


Thu May 14, 2009 4:09 pm
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