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 WH40k Orkz Final 
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Joined: Mon May 12, 2008 11:54 am
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Post Re: 40k Orkz Final
Miles_T3hR4t wrote:
actually, me and a few others are already working on necrons viewtopic.php?f=1&t=13684



you can give me work sketch or .ini file????
I wont to saw as he works


Sat Feb 07, 2009 7:03 pm
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Post Re: 40k Orkz Final
I start making NECRONS.........................


Sat Feb 07, 2009 9:02 pm
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Post Re: 40k Orkz Final
Team up with this guy. He wants to make a Necron mod team.
viewtopic.php?f=1&t=13684&start=15


Sat Feb 07, 2009 10:52 pm
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Post Re: 40k Orkz Final
Great mod!


Wed Feb 11, 2009 2:45 am
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Post Re: 40k Orkz Final
awesome mod man! :grin:

just one question, what is that "Gargant" ?

whats the use of him?
he is so big, but alway tip over, and can't equip gun on him.


Sat Feb 14, 2009 5:41 am
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Post Re: 40k Orkz Final
It can crush nigh on anything short of an mpam... heck, it could probably actually break an mpam due to sheer weight, perhaps numgun could advise us on this...


Sat Feb 14, 2009 5:45 am
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Post Re: 40k Orkz Final
timomos wrote:
awesome mod man! :grin:

just one question, what is that "Gargant" ?

whats the use of him?
he is so big, but alway tip over, and can't equip gun on him.


The gargant used to have a gun forced to be on it, but that broke between releases, it's supposed to have access to the last 3-4 weapons (not counting the necron one). The gargant is basically an ork titan. In warhammer 40K, and apocalypse it should be more than a foot or 2 tall, In EPIC its still bigger than a space marine is in 40K. Its huge.... Look up the warhound titan, the Gargaunt, the Bio-titan, and of course, my personal favorite, The Forgeworlds Keeper of Secrets. do a Google Image search for them... You'll see what they are.


Sat Feb 14, 2009 7:21 am
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Post Re: 40k Orkz Final
timomos wrote:
awesome mod man! :grin:

just one question, what is that "Gargant" ?

whats the use of him?
he is so big, but alway tip over, and can't equip gun on him.




Gargant needs only for MPAM (Gargant VS MPAM)
and beautiful Unit Image


Sat Feb 14, 2009 12:15 pm
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Post Re: 40k Orkz Final
Ork-Gothic wrote:
timomos wrote:
awesome mod man! :grin:

just one question, what is that "Gargant" ?

whats the use of him?
he is so big, but alway tip over, and can't equip gun on him.




Gargant needs only for MPAM (Gargant VS MPAM)
and beautiful Unit Image


I will admit the gargant is fantastic, but it can't hold any guns, Can you fix this? It used to...


Sun Feb 15, 2009 12:55 am
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Post Re: 40k Orkz Final
Miles_T3hR4t wrote:
I will admit the gargant is fantastic, but it can't hold any guns, Can you fix this? It used to...


my Gargant not have arms and hends.
Gargant cant hold miscellaneous weapons
look .ini code and you see


Sun Feb 15, 2009 3:04 pm
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Post Re: 40k Orkz Final
Well they do drop an "Ork Weapon" that can't be picked up when they die...


Sun Feb 15, 2009 5:24 pm
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Post Re: 40k Orkz Final
Solace wrote:
Well they do drop an "Ork Weapon" that can't be picked up when they die...


yes. this problem of Cortex Command.
my Gargant not have arms and hends in Code .ini there was not real to do that weapon was attached to place.
And I must do as there is.

gargant need carefully Drop Original Drop-Ship Coalition or ALL Titan :grin:


Sun Feb 15, 2009 6:35 pm
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Post Re: 40k Orkz Final
Why not make arms? Right now the gun disappears when you crouch, which is annoying as hell.


Mon Feb 16, 2009 2:50 am
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Post Re: 40k Orkz Final
Not enough dakka


Mon Feb 16, 2009 2:53 am
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Post Re: 40k Orkz Final
You should give the gargant arms and weapons, right now it seem useless.

You can crush things with it, but usually when moving it tips over.


Mon Feb 16, 2009 5:37 am
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