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 amrobotics -updated 1.8. 
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Post Re: amrobotics
Very cool. It has the right feel, for a big, hulking, indestructable robot. The sound effects are great, I'm tired of CC's monotone metal sounds already. It's almost pure awesomeness. I'm not too fond of the head design though.

It has acidic bullet casings though. And 100oz for an indestructible monster? Also, you need a new faction symbol, Steam Boy's dad isn't the best-looking man in the world you know.


Sun Jul 12, 2009 6:11 am
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Post Re: amrobotics
Oh wow, I loved this back then, and I love it now. This is one incredibly polished monster. I love the sounds, the sprites, the wounds, the various emitters stuck on it, its just amazing! What I don't like are the jumping and the jackhammer sprite. It'd be better if the jump was Lua based, and the jackhammer sprite needs some work. This is one awesome mod.

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That was my face you ass!


Sun Jul 12, 2009 8:55 am
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Post Re: amrobotics
Roon3 wrote:
Image
That was my face you ass!

He must've been fighting with Optimus Prime.


Sun Jul 12, 2009 9:51 am
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Post Re: amrobotics
Well, if you put aside the funny-yet-aggressive design with detailed sprites, cool custom sounds, DAKKA guns, ability to trample humies underfoot or to turn them into mulch with a jackhammer, you will STILL have something that is a rarity today: it doesn't crash the game!
Must be the best mod I downloaded in a couple of months.


Sun Jul 12, 2009 2:14 pm
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Post Re: amrobotics
Bring back the ORIGINAL weapon sprite my dude.


Sun Jul 12, 2009 4:01 pm
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Post Re: amrobotics
The jump DOES need work a bit. Whenever I do jump, 50% of the time: Lodged into the ground.
20%: Hurt myself on ceiling :P
30%: Actually works hitchlessly. :???:


Sun Jul 12, 2009 5:29 pm
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Post Re: amrobotics
It shouldn't be able to jump. Pushing up should have it spew fire from it's mouth or something neat like that.


Sun Jul 12, 2009 5:35 pm
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Post Re: amrobotics
I am adding this to my list of skirmish waves =O. He is uber hard to take down.


Sun Jul 12, 2009 5:53 pm
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Post Re: amrobotics
Hey your Steamed creations impress me!Make a steam titan next time!Like a walking cathedral!(Search YouTube ''Gmod Cathedral'')Now that could be an impressive thing!


Sun Jul 12, 2009 7:41 pm
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Post Re: amrobotics
Hey amro, it is good to see you back. Its pretty cool to see that you picked up right where you left off. Are you planning on touching up the previous units in the A series? The bomber could be done a lot easier with Lua now. Anyway I love the Panzor but my comp crashes when it dies.


Sun Jul 12, 2009 10:33 pm
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Post Re: amrobotics
Boil it all down to one word.............. QUALITY!

Show us more soon :D


Sun Jul 12, 2009 11:31 pm
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Post Re: amrobotics
Drilling vehicle ftw! I would definitely be excited to see you older creations revised. I never got the chance to try them all because I wasn't playing the game back then.


Mon Jul 13, 2009 1:44 am
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Post Re: amrobotics
as I stated this is win, but the icon is cool and all but I would prefer like a more simple one instead so I made one from some old gear sprites I found that I believe you made. Image ( it is png thanks too imageshack :sad: so I also uploaded it.)


Mon Jul 13, 2009 6:08 am
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Post Re: amrobotics
It is the second coming of amrobotics! As others before me have stated, this mod is of the utmost quality! A huzzah to you, and for all your upcoming endevors!


Mon Jul 13, 2009 11:01 pm
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Post Re: amrobotics
Panzor vs Dummy Behemoth. Most fun I have crushing spawned enemies with bellyflops. Panzor wins for durability! XD


Tue Jul 14, 2009 9:16 am
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