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 [WIP] Cortex Command Mod Manager 
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Joined: Sat Dec 02, 2006 12:41 am
Posts: 27
Location: Germany
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Post [WIP] Cortex Command Mod Manager
Ok this is no Cortex Command ingame lua script - more like a little helper for managing mods :3

So my current feature list is:
Displaying all installed mods
Enabling/Disabling them
Listing every ini inside a mod
Listing Definitions inside an ini file
Listing required Definitions (aka listing all CopyOfs inside an ini)
Listing all Definitions

Planned:
Launching Cortex Command through different Mod Manager preset files thus allowing you to play in free chosable mod combinations

Everything written in lua - using wxLua and luafilesystem (would have written it in cpp if I had like - 2 days to spare to install visual studio :S)
Picture - Quite big so linked

What other features could I implement?


Sun May 31, 2009 4:36 am
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
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Post Re: [WIP] Cortex Command Mod Manager
Highlighting, and mouse over to define strings, just to make life easier, and error finders.


Sun May 31, 2009 4:51 am
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Joined: Tue Feb 27, 2007 4:05 pm
Posts: 2527
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Post Re: [WIP] Cortex Command Mod Manager
Only noobs write C-based languages in VisualStudio.

Hardcore ballers use notepad++. Or vi. Not that you would know what that is.

Noob


Sun May 31, 2009 2:42 pm
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Joined: Sat Dec 02, 2006 12:41 am
Posts: 27
Location: Germany
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Post Re: [WIP] Cortex Command Mod Manager
ProjektTHOR wrote:
Only noobs write C-based languages in VisualStudio.

Hardcore ballers use notepad++. Or vi. Not that you would know what that is.

Noob

Actually I know both - I use notepad++ for most of the stuff when on windows - on unixoids I prefer nano over vi - I just lack a good compiler alternative to vs on windows. gcc just doesn't feel right installed on a windows machine :S

Whatever nom troll related stuff:
I added a stand alone preset launcher - you can set up a few preset files containing different mods - then with a batchfile set if all mods should be activated or deactivated by default and which preset file should be override this. Incase someone wants to try the current version - give me a pm.

(By the way looking down his post history - Am I wrong is he flaming everyone who comes close?)
*Takes out flameshield*


Sun May 31, 2009 5:12 pm
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