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 Legio Machina [WIP] [PRAETORIANS!] 
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Joined: Mon Feb 12, 2007 12:46 am
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Post Re: Legio Machina [WIP] [minor update]
Neuro wrote:
I'm having some annoying trouble with an ACrab... the legs keep sinking into the ground! They are outstretched and look fine in the air and in the actor viewer, though. It seems when I moved the foot Y vector up it helped, but then the legs were all bent up and it didn't walk too well.

I've seen some great long-legged actors in other mods, what's the secret? :P How do I stop it sinking into the ground?

You should just post the Acrab to let the pros fix it.


Tue Apr 22, 2008 8:51 pm
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Post Re: Legio Machina [WIP] [minor update]
Neuro wrote:
I'm having some annoying trouble with an ACrab... the legs keep sinking into the ground! They are outstretched and look fine in the air and in the actor viewer, though. It seems when I moved the foot Y vector up it helped, but then the legs were all bent up and it didn't walk too well.

I've seen some great long-legged actors in other mods, what's the secret? :P How do I stop it sinking into the ground?

you could simply lower the mass of the body and tweak the pushstrength of the legs.


Tue Apr 22, 2008 9:00 pm
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Post Re: Legio Machina [WIP] [minor update]
Tried that to no avail... it seems to just sink in there without even detecting the legs until a certain point:


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Tue Apr 22, 2008 9:13 pm
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Post Re: Legio Machina [WIP] [minor update]
I'd like these better if the 'faces' were different colors from the rest, and if the armor was a little darker and more varied in hue. Right now, they look like sapphire statues, and I don't really like the look.


Tue Apr 22, 2008 9:27 pm
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Post Re: Legio Machina [WIP] [minor update]
Neuro wrote:
Tried that to no avail... it seems to just sink in there without even detecting the legs until a certain point:

after seeing the pic I know what your problem is: You didn't change the atomgroup and deepgroup offsets! Those are the points that actually collide with other things.


Thu Apr 24, 2008 3:01 am
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Post Re: Legio Machina [WIP] [minor update]
Ah, yeah, I figured that a while ago. This new unit is looking awesome! Expect an update with the Praetorian fairly soon :D


Thu Apr 24, 2008 2:32 pm
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Post Re: Legio Machina [WIP] [minor update]
Release it has soon has you can, I want to see those preatorians.
Can you add the arcani? Their fictional, but their kinda like ninja units in Rome Total War :P


Thu Apr 24, 2008 5:48 pm
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Post Re: Legio Machina [WIP] [PRAETORIANS!]
Updated :]

New .rte featuring the Praetorian and a few tweaks!


Thu Apr 24, 2008 6:41 pm
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Post Re: Legio Machina [WIP] [PRAETORIANS!]
I like how it jumps.
It looks like a squid swimming

Is it possible to shoot off the legs of this thing though? i cant seem to hit them


Thu Apr 24, 2008 8:07 pm
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Post Re: Legio Machina [WIP] [PRAETORIANS!]
Ah, thanks for that. I'd taken out the entry/exit wounds for some reason, making legs pretty much invincible. Uploading the fixed .rte now


Thu Apr 24, 2008 8:48 pm
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Post Re: Legio Machina [WIP] [PRAETORIANS!]
Much better. Thank you for the awesome!


Thu Apr 24, 2008 10:07 pm
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Post Re: Legio Machina [WIP] [PRAETORIANS!]
Mech is awesome.
Progress on Trojan horse ACrab/ACDropship?


Fri Apr 25, 2008 12:30 am
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Post Re: Legio Machina [WIP] [PRAETORIANS!]
O_O
That thing is massive!


Fri Apr 25, 2008 6:38 am
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Post Re: Legio Machina [WIP] [PRAETORIANS!]
I likes, the only problem would be the praetorian's leg, they tend to be jumpy, and sometimes they just suddenly stumbles down and stop moving.


Fri Apr 25, 2008 7:49 am
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Post Re: Legio Machina [WIP] [PRAETORIANS!]
All ACrabs do that, walking in this game is very iffy.

*edit*
I think it might also be to do with buggy terrain detection, like they think there's land a bit in the air so they don't extend their legs, which leads to them falling over.


Fri Apr 25, 2008 9:29 am
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